forked from sascha/godot
Mono: Add 'View log' button to open the MSBuild log of a build
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/*************************************************************************/
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/* mono_build_info.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "mono_build_info.h"
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#include "../godotsharp_dirs.h"
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#include "../mono_gd/gd_mono_utils.h"
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uint32_t MonoBuildInfo::Hasher::hash(const MonoBuildInfo &p_key) {
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uint32_t hash = 0;
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GDMonoUtils::hash_combine(hash, p_key.solution.hash());
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GDMonoUtils::hash_combine(hash, p_key.configuration.hash());
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return hash;
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}
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bool MonoBuildInfo::operator==(const MonoBuildInfo &p_b) const {
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return p_b.solution == solution && p_b.configuration == configuration;
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}
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String MonoBuildInfo::get_log_dirpath() {
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return GodotSharpDirs::get_build_logs_dir().plus_file(solution.md5_text() + "_" + configuration);
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}
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MonoBuildInfo::MonoBuildInfo() {}
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MonoBuildInfo::MonoBuildInfo(const String &p_solution, const String &p_config) {
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solution = p_solution;
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configuration = p_config;
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}
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