Returns the total number of frames drawn. If the render loop is disabled with [code]--disable-render-loop[/code] via command line, this returns [code]0[/code]. See also [method get_idle_frames].
Returns the frames per second of the running game.
</description>
</method>
<methodname="get_idle_frames"qualifiers="const">
<returntype="int">
</return>
<description>
Returns the total number of frames passed since engine initialization which is advanced on each [b]idle frame[/b], regardless of whether the render loop is enabled. See also [method get_frames_drawn].
</description>
</method>
<methodname="get_license_info"qualifiers="const">
<returntype="Dictionary">
</return>
@ -72,6 +79,13 @@
Returns the main loop object (see [MainLoop] and [SceneTree]).