@ -138,7 +138,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
}
int nc = nodes . size ( ) ;
ERR_FAIL_COND_V ( nc = = 0 , nullptr ) ;
ERR_FAIL_COND_V _MSG ( nc = = 0 , nullptr , vformat ( " Failed to instantiate scene state of \" %s \" , node count is 0. Make sure the PackedScene resource is valid. " , path ) ) ;
const StringName * snames = nullptr ;
int sname_count = names . size ( ) ;
@ -219,7 +219,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
Ref < PackedScene > sdata = props [ n . instance & FLAG_MASK ] ;
ERR_FAIL_COND_V ( ! sdata . is_valid ( ) , nullptr ) ;
node = sdata - > instantiate ( p_edit_state = = GEN_EDIT_STATE_DISABLED ? PackedScene : : GEN_EDIT_STATE_DISABLED : PackedScene : : GEN_EDIT_STATE_INSTANCE ) ;
ERR_FAIL_NULL_V ( node , nullptr ) ;
ERR_FAIL_NULL_V _MSG ( node , nullptr , vformat ( " Failed to load scene dependency: \" %s \" . Make sure the required scene is valid. " , sdata - > get_path ( ) ) ) ;
}
} else if ( n . type = = TYPE_INSTANTIATED ) {