@ -58,10 +58,10 @@ void _set_keep_screen_on(bool p_enabled);
Error _shell_open(String p_uri) {
NSString* url = [[NSString alloc] initWithUTF8String:p_uri.utf8().get_data()];
if (![[UIApplication sharedApplication] canOpenURL:[NSURL URLWithString:url]])
return ERR_CANT_OPEN;
if (![[UIApplication sharedApplication] canOpenURL:[NSURL URLWithString:url]])
return ERR_CANT_OPEN;
printf("opening url %ls\n", p_uri.c_str());
printf("opening url %ls\n", p_uri.c_str());
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:url]];
[url release];
return OK;
@ -84,8 +84,7 @@ CMMotionManager *motionManager;
bool motionInitialised;
static ViewController* mainViewController = nil;
+ (ViewController*) getViewController
{
+ (ViewController*) getViewController {
return mainViewController;
}
@ -93,157 +92,152 @@ static int frame_count = 0;
- (void)drawView:(GLView*)view; {
switch (frame_count) {
case 0: {
int backingWidth;
int backingHeight;
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
OS::VideoMode vm;
vm.fullscreen = true;
vm.width = backingWidth;
vm.height = backingHeight;
vm.resizable = false;
OS::get_singleton()->set_video_mode(vm);
if (!OS::get_singleton()) {
exit(0);
};
++frame_count;
NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
//NSString *documentsDirectory = [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] lastObject];
OSIPhone::get_singleton()->set_data_dir(String::utf8([documentsDirectory UTF8String]));
NSString *locale_code = [[[NSLocale preferredLanguages] objectAtIndex:0] substringToIndex:2];
OSIPhone::get_singleton()->set_locale(String::utf8([locale_code UTF8String]));
NSString* uuid;
if ([[UIDevice currentDevice]respondsToSelector:@selector(identifierForVendor)]) {
uuid = [UIDevice currentDevice].identifierForVendor.UUIDString;
}else{
// before iOS 6, so just generate an identifier and store it
uuid = [[NSUserDefaults standardUserDefaults] objectForKey:@"identiferForVendor"];
if( !uuid ) {
CFUUIDRef cfuuid = CFUUIDCreate(NULL);
uuid = (__bridge_transfer NSString*)CFUUIDCreateString(NULL, cfuuid);
CFRelease(cfuuid);
[[NSUserDefaults standardUserDefaults] setObject:uuid forKey:@"identifierForVendor"];
case 0: {
int backingWidth;
int backingHeight;
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
OS::VideoMode vm;
vm.fullscreen = true;
vm.width = backingWidth;
vm.height = backingHeight;
vm.resizable = false;
OS::get_singleton()->set_video_mode(vm);
if (!OS::get_singleton()) {
exit(0);
};
++frame_count;
NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
//NSString *documentsDirectory = [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] lastObject];
OSIPhone::get_singleton()->set_data_dir(String::utf8([documentsDirectory UTF8String]));
NSString *locale_code = [[[NSLocale preferredLanguages] objectAtIndex:0] substringToIndex:2];
OSIPhone::get_singleton()->set_locale(String::utf8([locale_code UTF8String]));
NSString* uuid;
if ([[UIDevice currentDevice]respondsToSelector:@selector(identifierForVendor)]) {
uuid = [UIDevice currentDevice].identifierForVendor.UUIDString;
} else {
// before iOS 6, so just generate an identifier and store it
uuid = [[NSUserDefaults standardUserDefaults] objectForKey:@"identiferForVendor"];
if( !uuid ) {
CFUUIDRef cfuuid = CFUUIDCreate(NULL);
uuid = (__bridge_transfer NSString*)CFUUIDCreateString(NULL, cfuuid);
CFRelease(cfuuid);
[[NSUserDefaults standardUserDefaults] setObject:uuid forKey:@"identifierForVendor"];
}
}
}
OSIPhone::get_singleton()->set_unique_ID(String::utf8([uuid UTF8String]));
OSIPhone::get_singleton()->set_unique_ID(String::utf8([uuid UTF8String]));
}; break;
}; break;
/*
case 1: {
++frame_count;
} break;
case 1: {
++frame_count;
}; break;
*/
case 1: {
case 1: {
Main::setup2();
++frame_count;
Main::setup2();
++frame_count;
// this might be necessary before here
NSDictionary* dict = [[NSBundle mainBundle] infoDictionary];
for (NSString* key in dict) {
NSObject* value = [dict objectForKey:key];
String ukey = String::utf8([key UTF8String]);
// this might be necessary before here
NSDictionary* dict = [[NSBundle mainBundle] infoDictionary];
for (NSString* key in dict) {
NSObject* value = [dict objectForKey:key];
String ukey = String::utf8([key UTF8String]);
// we need a NSObject to Variant conversor
// we need a NSObject to Variant conversor
if ([value isKindOfClass:[NSString class]]) {
NSString* str = (NSString*)value;
String uval = String::utf8([str UTF8String]);
if ([value isKindOfClass:[NSString class]]) {
NSString* str = (NSString*)value;
String uval = String::utf8([str UTF8String]);
Globals::get_singleton()->set("Info.plist/"+ukey, uval);
Globals::get_singleton()->set("Info.plist/"+ukey, uval);
} else if ([value isKindOfClass:[NSNumber class]]) {
} else if ([value isKindOfClass:[NSNumber class]]) {
NSNumber* n = (NSNumber*)value;
double dval = [n doubleValue];
Globals::get_singleton()->set("Info.plist/"+ukey, dval);
};
// do stuff
}
NSNumber* n = (NSNumber*)value;
double dval = [n doubleValue];
} break;
/*
case 3: {
++frame_count;
} break;
*/
case 2: {
Main::start();
++frame_count;
}; break; // no fallthrough
default: {
if (OSIPhone::get_singleton()) {
if (motionInitialised) {
// Just using polling approach for now, we can set this up so it sends data to us in intervals, might be better.
// See Apple reference pages for more details:
// https://developer.apple.com/reference/coremotion/cmmotionmanager?language=objc
// Apple splits our accelerometer date into a gravity and user movement component. We add them back together
CMAcceleration gravity = motionManager.deviceMotion.gravity;
CMAcceleration acceleration = motionManager.deviceMotion.userAcceleration;
///@TODO We don't seem to be getting data here, is my device broken or is this code incorrect?
CMMagneticField magnetic = motionManager.deviceMotion.magneticField.field;
///@TODO we can access rotationRate as a CMRotationRate variable (processed date) or CMGyroData (raw data), have to see what works best
CMRotationRate rotation = motionManager.deviceMotion.rotationRate;
// Adjust for screen orientation.
// [[UIDevice currentDevice] orientation] changes even if we've fixed our orientation which is not
// a good thing when you're trying to get your user to move the screen in all directions and want consistent output
///@TODO Using [[UIApplication sharedApplication] statusBarOrientation] is a bit of a hack. Godot obviously knows the orientation so maybe we
// can use that instead? (note that left and right seem swapped)
switch ([[UIApplication sharedApplication] statusBarOrientation]) {
case UIDeviceOrientationLandscapeLeft: {
OSIPhone::get_singleton()->update_gravity(-gravity.y, gravity.x, gravity.z);
OSIPhone::get_singleton()->update_accelerometer(-(acceleration.y + gravity.y), (acceleration.x + gravity.x), acceleration.z + gravity.z);
OSIPhone::get_singleton()->update_magnetometer(-magnetic.y, magnetic.x, magnetic.z);
OSIPhone::get_singleton()->update_gyroscope(-rotation.y, rotation.x, rotation.z);
}; break;
case UIDeviceOrientationLandscapeRight: {
OSIPhone::get_singleton()->update_gravity(gravity.y, -gravity.x, gravity.z);
OSIPhone::get_singleton()->update_accelerometer((acceleration.y + gravity.y), -(acceleration.x + gravity.x), acceleration.z + gravity.z);
OSIPhone::get_singleton()->update_magnetometer(magnetic.y, -magnetic.x, magnetic.z);
OSIPhone::get_singleton()->update_gyroscope(rotation.y, -rotation.x, rotation.z);
}; break;
case UIDeviceOrientationPortraitUpsideDown: {
OSIPhone::get_singleton()->update_gravity(-gravity.x, gravity.y, gravity.z);
OSIPhone::get_singleton()->update_accelerometer(-(acceleration.x + gravity.x), (acceleration.y + gravity.y), acceleration.z + gravity.z);
OSIPhone::get_singleton()->update_magnetometer(-magnetic.x, magnetic.y, magnetic.z);
OSIPhone::get_singleton()->update_gyroscope(-rotation.x, rotation.y, rotation.z);
}; break;
default: { // assume portrait
OSIPhone::get_singleton()->update_gravity(gravity.x, gravity.y, gravity.z);
OSIPhone::get_singleton()->update_accelerometer(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z);
OSIPhone::get_singleton()->update_magnetometer(magnetic.x, magnetic.y, magnetic.z);
OSIPhone::get_singleton()->update_gyroscope(rotation.x, rotation.y, rotation.z);
}; break;
Globals::get_singleton()->set("Info.plist/"+ukey, dval);
};
// do stuff
}
bool quit_request = OSIPhone::get_singleton()->iterate();
}; break;
/*
case 3: {
++frame_count;
} break;
*/
case 2: {
Main::start();
++frame_count;
}; break; // no fallthrough
default: {
if (OSIPhone::get_singleton()) {
if (motionInitialised) {
// Just using polling approach for now, we can set this up so it sends data to us in intervals, might be better.
// See Apple reference pages for more details:
// https://developer.apple.com/reference/coremotion/cmmotionmanager?language=objc
// Apple splits our accelerometer date into a gravity and user movement component. We add them back together
CMAcceleration gravity = motionManager.deviceMotion.gravity;
CMAcceleration acceleration = motionManager.deviceMotion.userAcceleration;
///@TODO We don't seem to be getting data here, is my device broken or is this code incorrect?
CMMagneticField magnetic = motionManager.deviceMotion.magneticField.field;
///@TODO we can access rotationRate as a CMRotationRate variable (processed date) or CMGyroData (raw data), have to see what works best
CMRotationRate rotation = motionManager.deviceMotion.rotationRate;
// Adjust for screen orientation.
// [[UIDevice currentDevice] orientation] changes even if we've fixed our orientation which is not
// a good thing when you're trying to get your user to move the screen in all directions and want consistent output
///@TODO Using [[UIApplication sharedApplication] statusBarOrientation] is a bit of a hack. Godot obviously knows the orientation so maybe we
// can use that instead? (note that left and right seem swapped)
switch ([[UIApplication sharedApplication] statusBarOrientation]) {
case UIDeviceOrientationLandscapeLeft: {
OSIPhone::get_singleton()->update_gravity(-gravity.y, gravity.x, gravity.z);
OSIPhone::get_singleton()->update_accelerometer(-(acceleration.y + gravity.y), (acceleration.x + gravity.x), acceleration.z + gravity.z);
OSIPhone::get_singleton()->update_magnetometer(-magnetic.y, magnetic.x, magnetic.z);
OSIPhone::get_singleton()->update_gyroscope(-rotation.y, rotation.x, rotation.z);
}; break;
case UIDeviceOrientationLandscapeRight: {
OSIPhone::get_singleton()->update_gravity(gravity.y, -gravity.x, gravity.z);
OSIPhone::get_singleton()->update_accelerometer((acceleration.y + gravity.y), -(acceleration.x + gravity.x), acceleration.z + gravity.z);
OSIPhone::get_singleton()->update_magnetometer(magnetic.y, -magnetic.x, magnetic.z);
OSIPhone::get_singleton()->update_gyroscope(rotation.y, -rotation.x, rotation.z);
}; break;
case UIDeviceOrientationPortraitUpsideDown: {
OSIPhone::get_singleton()->update_gravity(-gravity.x, gravity.y, gravity.z);
OSIPhone::get_singleton()->update_accelerometer(-(acceleration.x + gravity.x), (acceleration.y + gravity.y), acceleration.z + gravity.z);
OSIPhone::get_singleton()->update_magnetometer(-magnetic.x, magnetic.y, magnetic.z);
OSIPhone::get_singleton()->update_gyroscope(-rotation.x, rotation.y, rotation.z);
}; break;
default: { // assume portrait
OSIPhone::get_singleton()->update_gravity(gravity.x, gravity.y, gravity.z);
OSIPhone::get_singleton()->update_accelerometer(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z);
OSIPhone::get_singleton()->update_magnetometer(magnetic.x, magnetic.y, magnetic.z);
OSIPhone::get_singleton()->update_gyroscope(rotation.x, rotation.y, rotation.z);
}; break;
};
}
bool quit_request = OSIPhone::get_singleton()->iterate();
};
};
};
};
};
@ -275,12 +269,12 @@ static int frame_count = 0;
//glView.autoresizesSubviews = YES;
//[glView setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth];
int backingWidth;
int backingHeight;
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
int backingWidth;
int backingHeight;
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
iphone_main(backingWidth, backingHeight, gargc, gargv);
iphone_main(backingWidth, backingHeight, gargc, gargv);
view_controller = [[ViewController alloc] init];
view_controller.view = glView;
@ -296,13 +290,13 @@ static int frame_count = 0;
[window makeKeyAndVisible];
if (!motionInitialised) {
motionManager = [[CMMotionManager alloc] init];
if (motionManager.deviceMotionAvailable) {
motionManager.deviceMotionUpdateInterval = 1.0/70.0;
[motionManager startDeviceMotionUpdatesUsingReferenceFrame:CMAttitudeReferenceFrameXMagneticNorthZVertical];
motionManager = [[CMMotionManager alloc] init];
if (motionManager.deviceMotionAvailable) {
motionManager.deviceMotionUpdateInterval = 1.0/70.0;
[motionManager startDeviceMotionUpdatesUsingReferenceFrame:CMAttitudeReferenceFrameXMagneticNorthZVertical];
motionInitialised = YES;
};
};
};
};
//OSIPhone::screen_width = rect.size.width - rect.origin.x;
//OSIPhone::screen_height = rect.size.height - rect.origin.y;
@ -310,33 +304,29 @@ static int frame_count = 0;
mainViewController = view_controller;
#ifdef MODULE_GAME_ANALYTICS_ENABLED
printf("********************* didFinishLaunchingWithOptions\n");
if(!Globals::get_singleton()->has("mobileapptracker/advertiser_id"))
{
return;
}
if(!Globals::get_singleton()->has("mobileapptracker/conversion_key"))
{
return;
}
String adid = GLOBAL_DEF("mobileapptracker/advertiser_id","");
String convkey = GLOBAL_DEF("mobileapptracker/conversion_key","");
NSString * advertiser_id = [NSString stringWithUTF8String:adid.utf8().get_data()];
NSString * conversion_key = [NSString stringWithUTF8String:convkey.utf8().get_data()];
// Account Configuration info - must be set
[MobileAppTracker initializeWithMATAdvertiserId:advertiser_id
MATConversionKey:conversion_key];
// Used to pass us the IFA, enables highly accurate 1-to-1 attribution.
// Required for many advertising networks.
[MobileAppTracker setAppleAdvertisingIdentifier:[[ASIdentifierManager sharedManager] advertisingIdentifier]
advertisingTrackingEnabled:[[ASIdentifierManager sharedManager] isAdvertisingTrackingEnabled]];
printf("********************* didFinishLaunchingWithOptions\n");
if (!Globals::get_singleton()->has("mobileapptracker/advertiser_id")) {
return;
}
if (!Globals::get_singleton()->has("mobileapptracker/conversion_key")) {
return;
}
#endif
String adid = GLOBAL_DEF("mobileapptracker/advertiser_id","");
String convkey = GLOBAL_DEF("mobileapptracker/conversion_key","");
NSString * advertiser_id = [NSString stringWithUTF8String:adid.utf8().get_data()];
NSString * conversion_key = [NSString stringWithUTF8String:convkey.utf8().get_data()];
// Account Configuration info - must be set
[MobileAppTracker initializeWithMATAdvertiserId:advertiser_id MATConversionKey:conversion_key];
// Used to pass us the IFA, enables highly accurate 1-to-1 attribution.
// Required for many advertising networks.
[MobileAppTracker setAppleAdvertisingIdentifier:[[ASIdentifierManager sharedManager] advertisingIdentifier]
advertisingTrackingEnabled:[[ASIdentifierManager sharedManager] isAdvertisingTrackingEnabled]];
#endif
};
- (void)applicationWillTerminate:(UIApplication*)application {
@ -344,53 +334,53 @@ static int frame_count = 0;
printf("********************* will terminate\n");
if (motionInitialised) {
///@TODO is this the right place to clean this up?
[motionManager stopDeviceMotionUpdates];
[motionManager release];
motionManager = nil;
motionInitialised = NO;
};
///@TODO is this the right place to clean this up?
[motionManager stopDeviceMotionUpdates];
[motionManager release];
motionManager = nil;
motionInitialised = NO;
};
iphone_finish();
};
- (void)applicationDidEnterBackground:(UIApplication *)application
{
- (void)applicationDidEnterBackground:(UIApplication *)application {
printf("********************* did enter background\n");
///@TODO maybe add pause motionManager? and where would we unpause it?
if (OS::get_singleton()->get_main_loop())
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
[view_controller.view stopAnimation];
if (OS::get_singleton()->native_video_is_playing()) {
OSIPhone::get_singleton()->native_video_focus_out();
};
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
- (void)applicationWillEnterForeground:(UIApplication *)application {
printf("********************* did enter foreground\n");
//OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
[view_controller.view startAnimation];
}
- (void) applicationWillResignActive:(UIApplication *)application
{
- (void) applicationWillResignActive:(UIApplication *)application {
printf("********************* will resign active\n");
//OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
[view_controller.view stopAnimation]; // FIXME: pause seems to be recommended elsewhere
}
- (void) applicationDidBecomeActive:(UIApplication *)application
{
- (void) applicationDidBecomeActive:(UIApplication *)application {
printf("********************* did become active\n");
#ifdef MODULE_GAME_ANALYTICS_ENABLED
printf("********************* mobile app tracker found\n");
printf("********************* mobile app tracker found\n");
[MobileAppTracker measureSession];
#endif
if (OS::get_singleton()->get_main_loop())
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
[view_controller.view startAnimation]; // FIXME: resume seems to be recommended elsewhere
if (OSIPhone::get_singleton()->native_video_is_playing()) {
OSIPhone::get_singleton()->native_video_unpause();
};
@ -409,9 +399,9 @@ static int frame_count = 0;
#ifdef MODULE_PARSE_ENABLED
NSLog(@"Handling application openURL");
return [[FBSDKApplicationDelegate sharedInstance] application:application
openURL:url
sourceApplication:sourceApplication
annotation:annotation];
openURL:url
sourceApplication:sourceApplication
annotation:annotation];
#endif
@ -448,8 +438,7 @@ static int frame_count = 0;
#endif
}
- (void)dealloc
{
- (void)dealloc {
[window release];
[super dealloc];
}