diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
index df16fe5718..e9cc0164d4 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
@@ -73,18 +73,6 @@ namespace Godot
this.w = w;
}
- ///
- /// Constructs a new from an existing .
- ///
- /// The existing .
- public Projection(Projection proj)
- {
- x = proj.x;
- y = proj.y;
- z = proj.z;
- w = proj.w;
- }
-
///
/// Constructs a new from a .
///
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
index 90e4e3b41e..74c2525a30 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
@@ -357,15 +357,6 @@ namespace Godot
this.w = w;
}
- ///
- /// Constructs a from the given .
- ///
- /// The existing quaternion.
- public Quaternion(Quaternion q)
- {
- this = q;
- }
-
///
/// Constructs a from the given .
///
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index e47efacf69..04c2ea7eb9 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -638,16 +638,6 @@ namespace Godot
this.y = y;
}
- ///
- /// Constructs a new from an existing .
- ///
- /// The existing .
- public Vector2(Vector2 v)
- {
- x = v.x;
- y = v.y;
- }
-
///
/// Creates a unit Vector2 rotated to the given angle. This is equivalent to doing
/// Vector2(Mathf.Cos(angle), Mathf.Sin(angle)) or Vector2.Right.Rotated(angle).
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
index 84790404d7..a8f42972d7 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
@@ -349,27 +349,6 @@ namespace Godot
this.y = y;
}
- ///
- /// Constructs a new from an existing .
- ///
- /// The existing .
- public Vector2i(Vector2i vi)
- {
- this.x = vi.x;
- this.y = vi.y;
- }
-
- ///
- /// Constructs a new from an existing
- /// by rounding the components via .
- ///
- /// The to convert.
- public Vector2i(Vector2 v)
- {
- this.x = Mathf.RoundToInt(v.x);
- this.y = Mathf.RoundToInt(v.y);
- }
-
///
/// Adds each component of the
/// with the components of the given .
@@ -674,7 +653,10 @@ namespace Godot
/// The vector to convert.
public static explicit operator Vector2i(Vector2 value)
{
- return new Vector2i(value);
+ return new Vector2i(
+ Mathf.RoundToInt(value.x),
+ Mathf.RoundToInt(value.y)
+ );
}
///
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index e796d2f20f..5804c172b1 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -691,17 +691,6 @@ namespace Godot
this.z = z;
}
- ///
- /// Constructs a new from an existing .
- ///
- /// The existing .
- public Vector3(Vector3 v)
- {
- x = v.x;
- y = v.y;
- z = v.z;
- }
-
///
/// Adds each component of the
/// with the components of the given .
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
index 897e14ae88..eb46f36e7c 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
@@ -329,29 +329,6 @@ namespace Godot
this.z = z;
}
- ///
- /// Constructs a new from an existing .
- ///
- /// The existing .
- public Vector3i(Vector3i vi)
- {
- this.x = vi.x;
- this.y = vi.y;
- this.z = vi.z;
- }
-
- ///
- /// Constructs a new from an existing
- /// by rounding the components via .
- ///
- /// The to convert.
- public Vector3i(Vector3 v)
- {
- this.x = Mathf.RoundToInt(v.x);
- this.y = Mathf.RoundToInt(v.y);
- this.z = Mathf.RoundToInt(v.z);
- }
-
///
/// Adds each component of the
/// with the components of the given .
@@ -684,7 +661,11 @@ namespace Godot
/// The vector to convert.
public static explicit operator Vector3i(Vector3 value)
{
- return new Vector3i(value);
+ return new Vector3i(
+ Mathf.RoundToInt(value.x),
+ Mathf.RoundToInt(value.y),
+ Mathf.RoundToInt(value.z)
+ );
}
///
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
index f60033078c..20a24616ce 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
@@ -476,18 +476,6 @@ namespace Godot
this.w = w;
}
- ///
- /// Constructs a new from an existing .
- ///
- /// The existing .
- public Vector4(Vector4 v)
- {
- x = v.x;
- y = v.y;
- z = v.z;
- w = v.w;
- }
-
///
/// Adds each component of the
/// with the components of the given .
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs
index 2802c1bb06..11c2b7234b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs
@@ -257,31 +257,6 @@ namespace Godot
this.w = w;
}
- ///
- /// Constructs a new from an existing .
- ///
- /// The existing .
- public Vector4i(Vector4i vi)
- {
- this.x = vi.x;
- this.y = vi.y;
- this.z = vi.z;
- this.w = vi.w;
- }
-
- ///
- /// Constructs a new from an existing
- /// by rounding the components via .
- ///
- /// The to convert.
- public Vector4i(Vector4 v)
- {
- this.x = Mathf.RoundToInt(v.x);
- this.y = Mathf.RoundToInt(v.y);
- this.z = Mathf.RoundToInt(v.z);
- this.w = Mathf.RoundToInt(v.w);
- }
-
///
/// Adds each component of the
/// with the components of the given .
@@ -638,7 +613,12 @@ namespace Godot
/// The vector to convert.
public static explicit operator Vector4i(Vector4 value)
{
- return new Vector4i(value);
+ return new Vector4i(
+ Mathf.RoundToInt(value.x),
+ Mathf.RoundToInt(value.y),
+ Mathf.RoundToInt(value.z),
+ Mathf.RoundToInt(value.w)
+ );
}
///