@ -2390,7 +2390,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
}
} break ;
case EDIT_RE VERT : {
case EDIT_RE LOAD_SAVED_SCENE : {
Node * scene = get_edited_scene ( ) ;
@ -2405,8 +2405,9 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
}
if ( unsaved_cache & & ! p_confirmed ) {
confirmation - > get_ok ( ) - > set_text ( TTR ( " Revert " ) ) ;
confirmation - > set_text ( TTR ( " This action cannot be undone. Revert anyway? " ) ) ;
confirmation - > get_ok ( ) - > set_text ( TTR ( " Reload Saved Scene " ) ) ;
confirmation - > set_text (
TTR ( " The current scene has unsaved changes. \n Reload the saved scene anyway? This action cannot be undone. " ) ) ;
confirmation - > popup_centered ( ) ;
break ;
}
@ -6157,7 +6158,7 @@ EditorNode::EditorNode() {
p - > add_shortcut ( ED_SHORTCUT ( " editor/redo " , TTR ( " Redo " ) , KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_Z ) , EDIT_REDO , true ) ;
p - > add_separator ( ) ;
p - > add_shortcut ( ED_SHORTCUT ( " editor/re vert_scene" , TTR ( " Revert Scene " ) ) , EDIT_REVERT ) ;
p - > add_shortcut ( ED_SHORTCUT ( " editor/re load_saved_scene" , TTR ( " Reload Saved Scene " ) ) , EDIT_RELOAD_SAVED_SCENE ) ;
p - > add_shortcut ( ED_SHORTCUT ( " editor/close_scene " , TTR ( " Close Scene " ) , KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_W ) , FILE_CLOSE ) ;
recent_scenes = memnew ( PopupMenu ) ;