Multisample antialiasing mode disabled. This is the default value, and also the fastest setting.
Multisample antialiasing mode disabled. This is the default value, and is also the fastest setting.
</constant>
<constantname="MSAA_2X"value="1"enum="MSAA">
Use 2x Multisample Antialiasing.
Use 2× Multisample Antialiasing. This has a moderate performance cost. It helps reduce aliasing noticeably, but 4× MSAA still looks substantially better.
</constant>
<constantname="MSAA_4X"value="2"enum="MSAA">
Use 4x Multisample Antialiasing.
Use 4× Multisample Antialiasing. This has a significant performance cost, and is generally a good compromise between performance and quality.
</constant>
<constantname="MSAA_8X"value="3"enum="MSAA">
Use 8x Multisample Antialiasing. Likely unsupported on low-end and older hardware.
Use 8× Multisample Antialiasing. This has a very high performance cost. The difference between 4× and 8× MSAA may not always be visible in real gameplay conditions. Likely unsupported on low-end and older hardware.
</constant>
<constantname="MSAA_16X"value="4"enum="MSAA">
Use 16x Multisample Antialiasing. Likely unsupported on medium and low-end hardware.
Use 16× Multisample Antialiasing. This has a very high performance cost. The difference between 8× and 16× MSAA may not always be visible in real gameplay conditions. Likely unsupported on medium and low-end hardware.