forked from sascha/godot
List Control::has_point as a virtual method
According to Issue #8018, a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h.
classes.xml was updated to also list this method in Control.
(cherry picked from commit 9589936d6e)
2.1
parent
a9d8da91b7
commit
10119f7b04
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