Draws an arc between the given angles. The larger the value of [code]point_count[/code], the smoother the curve.
Draws a unfilled arc between the given angles. The larger the value of [code]point_count[/code], the smoother the curve. See also [method draw_circle].
</description>
</method>
<methodname="draw_char">
@ -54,7 +54,7 @@
<argumentindex="1"name="radius"type="float"/>
<argumentindex="2"name="color"type="Color"/>
<description>
Draws a colored circle.
Draws a colored, unfilled circle. See also [method draw_arc], [method draw_polyline] and [method draw_polygon].
Draws a colored polygon of any amount of points, convex or concave.
Draws a colored polygon of any amount of points, convex or concave. Unlike [method draw_polygon], a single color must be specified for the whole polygon.
Draws a line from a 2D point to another, with a given color and width. It can be optionally antialiased.
Draws a line from a 2D point to another, with a given color and width. It can be optionally antialiased. See also [method draw_multiline] and [method draw_polyline].
Draws multiple, parallel lines with a uniform [code]color[/code].
Draws multiple disconnected lines with a uniform [code]color[/code]. When drawing large amounts of lines, this is faster than using individual [method draw_line] calls. To draw interconnected lines, use [method draw_polyline] instead.
[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently not implemented and have no effect.
Draws multiple, parallel lines with a uniform [code]width[/code] and segment-by-segment coloring. Colors assigned to line segments match by index between [code]points[/code] and [code]colors[/code].
Draws multiple disconnected lines with a uniform [code]width[/code] and segment-by-segment coloring. Colors assigned to line segments match by index between [code]points[/code] and [code]colors[/code]. When drawing large amounts of lines, this is faster than using individual [method draw_line] calls. To draw interconnected lines, use [method draw_polyline_colors] instead.
[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently not implemented and have no effect.
Draws a polygon of any amount of points, convex or concave.
Draws a solid polygon of any amount of points, convex or concave. Unlike [method draw_colored_polygon], each point's color can be changed individually. See also [method draw_polyline] and [method draw_polyline_colors].
Draws interconnected line segments with a uniform [code]color[/code] and [code]width[/code] and optional antialiasing.
Draws interconnected line segments with a uniform [code]color[/code] and [code]width[/code] and optional antialiasing. When drawing large amounts of lines, this is faster than using individual [method draw_line] calls. To draw disconnected lines, use [method draw_multiline] instead. See also [method draw_polygon].
Draws interconnected line segments with a uniform [code]width[/code], segment-by-segment coloring, and optional antialiasing. Colors assigned to line segments match by index between [code]points[/code] and [code]colors[/code].
Draws interconnected line segments with a uniform [code]width[/code] and segment-by-segment coloring, and optional antialiasing. Colors assigned to line segments match by index between [code]points[/code] and [code]colors[/code]. When drawing large amounts of lines, this is faster than using individual [method draw_line] calls. To draw disconnected lines, use [method draw_multiline_colors] instead. See also [method draw_polygon].
Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points for a triangle and 4 points for a quad.
Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points for a triangle, and 4 points for a quad. If 0 points or more than 4 points are specified, nothing will be drawn and an error message will be printed. See also [method draw_line], [method draw_polyline], [method draw_polygon], and [method draw_rect].
</description>
</method>
<methodname="draw_rect">
@ -332,7 +332,7 @@
<methodname="hide">
<returntype="void"/>
<description>
Hide the [CanvasItem] if it's currently visible.
Hide the [CanvasItem] if it's currently visible. This is equivalent to setting [member visible] to [code]false[/code].
Show the [CanvasItem] if it's currently hidden. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead.
Show the [CanvasItem] if it's currently hidden. This is equivalent to setting [member visible] to [code]true[/code]. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead.