Sets the mouse cursor position to the given [code]position[/code] relative to an origin at the upper left corner of the currently focused game Window Manager window.
Sets the mouse position to the specified vector, provided in pixels and relative to an origin at the upper left corner of the game window.
Sets the mouse position to the specified vector, provided in pixels and relative to an origin at the upper left corner of the currently focused Window Manager game window.
Mouse position is clipped to the limits of the screen resolution, or to the limits of the game window if [enum MouseMode] is set to [code]MOUSE_MODE_CONFINED[/code] or [code]MOUSE_MODE_CONFINED_HIDDEN[/code].