2D transformation (3×2 matrix).
Represents one or many transformations in 2D space such as translation, rotation, or scaling. It consists of two [member x] and [member y] [Vector2]s and an [member origin]. It is similar to a 3×2 matrix.
Constructs the transform from a 3D [Transform].
Constructs the transform from 3 [Vector2]s representing x, y, and origin.
Constructs the transform from a given angle (in radians) and position.
Returns the inverse of the matrix.
Transforms the given vector by this transform's basis (no translation).
Inverse-transforms the given vector by this transform's basis (no translation).
Returns the transform's origin (translation).
Returns the transform's rotation (in radians).
Returns the scale.
Returns a transform interpolated between this transform and another by a given weight (0-1).
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling).
Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors.
Rotates the transform by the given angle (in radians), using matrix multiplication.
Scales the transform by the given scale factor, using matrix multiplication.
Translates the transform by the given offset, relative to the transform's basis vectors. Unlike [method rotated] and [method scaled], this does not use matrix multiplication.
Transforms the given [Vector2], [Rect2], or [PoolVector2Array] by this transform.
Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by this transform.
- The transform's translation offset.
- The X axis of 2×2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
- The Y axis of 2×2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
[Transform2D] with no translation, rotation or scaling applied. When applied to other data structures, [constant IDENTITY] performs no transformation.
[Transform2D] with mirroring applied parallel to the X axis.
[Transform2D] with mirroring applied parallel to the Y axis.