/*************************************************************************/
/*  audio_driver_android.cpp                                             */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#include "audio_driver_android.h"
#include <string.h>
#ifdef ANDROID_NATIVE_ACTIVITY





#define MAX_NUMBER_INTERFACES 3
#define MAX_NUMBER_OUTPUT_DEVICES 6

/* Structure for passing information to callback function */


void AudioDriverAndroid::_buffer_callback(
    SLAndroidSimpleBufferQueueItf queueItf
 /*   SLuint32 eventFlags,
    const void * pBuffer,
    SLuint32 bufferSize,
    SLuint32 dataUsed*/) {



	if (mutex)
		mutex->lock();

	audio_server_process(buffer_size,mixdown_buffer);

	if (mutex)
		mutex->unlock();


	const int32_t* src_buff=mixdown_buffer;

	int16_t *ptr = (int16_t*)buffers[last_free];
	last_free=(last_free+1)%BUFFER_COUNT;

	for(int i=0;i<buffer_size*2;i++) {

		ptr[i]=src_buff[i]>>16;
	}

	(*queueItf)->Enqueue(queueItf, ptr,  4 * buffer_size);


#if 0
	SLresult res;
	CallbackCntxt *pCntxt = (CallbackCntxt*)pContext;
	if(pCntxt->pData < (pCntxt->pDataBase + pCntxt->size))
	{
	    res = (*queueItf)->Enqueue(queueItf, (void*) pCntxt->pData,
				       2 * AUDIO_DATA_BUFFER_SIZE, SL_BOOLEAN_FALSE); /* Size given
    in bytes. */
	    CheckErr(res);
	    /* Increase data pointer by buffer size */
	    pCntxt->pData += AUDIO_DATA_BUFFER_SIZE;
	}
    }
#endif
}

void AudioDriverAndroid::_buffer_callbacks(
    SLAndroidSimpleBufferQueueItf queueItf,
    /*SLuint32 eventFlags,
    const void * pBuffer,
    SLuint32 bufferSize,
    SLuint32 dataUsed,*/
    void *pContext) {


	AudioDriverAndroid *ad = (AudioDriverAndroid*)pContext;

//	ad->_buffer_callback(queueItf,eventFlags,pBuffer,bufferSize,dataUsed);
	ad->_buffer_callback(queueItf);

}


AudioDriverAndroid* AudioDriverAndroid::s_ad=NULL;

const char* AudioDriverAndroid::get_name() const {

	return "Android";
}

#if 0
int AudioDriverAndroid::thread_func(SceSize args, void *argp) {

	AudioDriverAndroid* ad = s_ad;
	sceAudioOutput2Reserve(AUDIO_OUTPUT_SAMPLE);

	int half=0;
	while(!ad->exit_thread) {

		int16_t *ptr = &ad->outbuff[AUDIO_OUTPUT_SAMPLE*2*half];



		if (!ad->active) {

			for(int i=0;i<AUDIO_OUTPUT_SAMPLE*2;i++) {
				ptr[i]=0;
			}

		} else {

		//printf("samples: %i\n",AUDIO_OUTPUT_SAMPLE);
			ad->lock();

			ad->audio_server_process(AUDIO_OUTPUT_SAMPLE,ad->outbuff_32);

			ad->unlock();

			const int32_t* src_buff=ad->outbuff_32;

			for(int i=0;i<AUDIO_OUTPUT_SAMPLE*2;i++) {

				ptr[i]=src_buff[i]>>16;
			}
		}


		/* Output 16-bit PCM STEREO data that is in pcmBuf without changing the volume */
		sceAudioOutput2OutputBlocking(
			   SCE_AUDIO_VOLUME_0dB*3, //0db at 0x8000, that's obvious
			 ptr
		);

		if (half)
			half=0;
		else
			half=1;

	}

	sceAudioOutput2Release();

	sceKernelExitThread(SCE_KERNEL_EXIT_SUCCESS);
	ad->thread_exited=true;
	return SCE_KERNEL_EXIT_SUCCESS;

}

#endif
Error AudioDriverAndroid::init(){

	SLresult
	res;
	SLEngineOption EngineOption[] = {
	    (SLuint32) SL_ENGINEOPTION_THREADSAFE,
	    (SLuint32) SL_BOOLEAN_TRUE

	};
	res = slCreateEngine( &sl, 1, EngineOption, 0, NULL, NULL);
	if (res!=SL_RESULT_SUCCESS) {

		ERR_EXPLAIN("Could not Initialize OpenSL");
		ERR_FAIL_V(ERR_INVALID_PARAMETER);
	}
	res = (*sl)->Realize(sl, SL_BOOLEAN_FALSE);
	if (res!=SL_RESULT_SUCCESS) {

		ERR_EXPLAIN("Could not Realize OpenSL");
		ERR_FAIL_V(ERR_INVALID_PARAMETER);
	}

	print_line("OpenSL Init OK!");

	return OK;

}
void AudioDriverAndroid::start(){


	mutex = Mutex::create();
	active=false;


	SLint32 numOutputs = 0;
	SLuint32 deviceID = 0;
	SLresult res;


	buffer_size = 1024;

	for(int i=0;i<BUFFER_COUNT;i++) {

		buffers[i]=memnew_arr( int16_t,buffer_size*2 );
		memset(buffers[i],0,buffer_size*4);
	}

	mixdown_buffer = memnew_arr( int32_t,buffer_size* 2);

	/* Callback context for the buffer queue callback function */

	/* Get the SL Engine Interface which is implicit */
	res = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void*)&EngineItf);

	ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
	/* Initialize arrays required[] and iidArray[] */
	int i;
	SLboolean required[MAX_NUMBER_INTERFACES];
	SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];

#if 0

	for (i=0; i<MAX_NUMBER_INTERFACES; i++)
	{
	    required[i] = SL_BOOLEAN_FALSE;
	    iidArray[i] = SL_IID_NULL;
	}
    // Set arrays required[] and iidArray[] for VOLUME interface
	required[0] = SL_BOOLEAN_TRUE;
	iidArray[0] = SL_IID_VOLUME;

    // Create Output Mix object to be used by player
	res = (*EngineItf)->CreateOutputMix(EngineItf, &OutputMix, 1,
					    iidArray, required);
#else

	{
		const SLInterfaceID ids[1] = {SL_IID_ENVIRONMENTALREVERB};
		const SLboolean req[1] = {SL_BOOLEAN_FALSE};
		res = (*EngineItf)->CreateOutputMix(EngineItf, &OutputMix, 0,
						    ids, req);
	}


#endif
	ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
    // Realizing the Output Mix object in synchronous mode.
	res = (*OutputMix)->Realize(OutputMix, SL_BOOLEAN_FALSE);
	ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );

	SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, BUFFER_COUNT};
//	bufferQueue.locatorType = SL_DATALOCATOR_BUFFERQUEUE;
//	bufferQueue.numBuffers = BUFFER_COUNT; /* Four buffers in our buffer queue */
	/* Setup the format of the content in the buffer queue */
	pcm.formatType = SL_DATAFORMAT_PCM;
	pcm.numChannels = 2;
	pcm.samplesPerSec = SL_SAMPLINGRATE_44_1;
	pcm.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16;
	pcm.containerSize = SL_PCMSAMPLEFORMAT_FIXED_16;
	pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
#ifdef BIG_ENDIAN_ENABLED
	pcm.endianness = SL_BYTEORDER_BIGENDIAN;
#else
	pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
#endif
	audioSource.pFormat = (void *)&pcm;
	audioSource.pLocator = (void *)&loc_bufq;


	/* Setup the data sink structure */
	locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
	locator_outputmix.outputMix= OutputMix;
	audioSink.pLocator = (void *)&locator_outputmix;
	audioSink.pFormat = NULL;
	/* Initialize the context for Buffer queue callbacks */
//	cntxt.pDataBase = (void*)&pcmData;
	//cntxt.pData = cntxt.pDataBase;
	//cntxt.size = sizeof(pcmData);
	/* Set arrays required[] and iidArray[] for SEEK interface
	(PlayItf is implicit) */
	required[0] = SL_BOOLEAN_TRUE;
	iidArray[0] = SL_IID_BUFFERQUEUE;
	/* Create the music player */

	{
		const SLInterfaceID ids[2] = {SL_IID_BUFFERQUEUE, SL_IID_EFFECTSEND};
		const SLboolean req[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};

		res = (*EngineItf)->CreateAudioPlayer(EngineItf, &player,
						      &audioSource, &audioSink, 1, ids, req);
		ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
	}
	/* Realizing the player in synchronous mode. */
	res = (*player)->Realize(player, SL_BOOLEAN_FALSE);
	ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
	/* Get seek and play interfaces */
	res = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf);
	ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
	res = (*player)->GetInterface(player, SL_IID_BUFFERQUEUE,
				      (void*)&bufferQueueItf);
	ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
	/* Setup to receive buffer queue event callbacks */
	res = (*bufferQueueItf)->RegisterCallback(bufferQueueItf,
		_buffer_callbacks, this);
	ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
	/* Before we start set volume to -3dB (-300mB) */
#if 0
	res = (*OutputMix)->GetInterface(OutputMix, SL_IID_VOLUME,
					 (void*)&volumeItf);
	ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
	/* Setup the data source structure for the buffer queue */

	res = (*volumeItf)->SetVolumeLevel(volumeItf, -300);
	ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
#endif
	last_free=0;
#if 1
	//fill up buffers
	for(int i=0;i<BUFFER_COUNT;i++) {
		/* Enqueue a few buffers to get the ball rolling */
		res = (*bufferQueueItf)->Enqueue(bufferQueueItf, buffers[i],
						 4 * buffer_size); /* Size given in */

	}
#endif

	res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
	ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );

#if 0
	res = (*bufferQueueItf)->GetState(bufferQueueItf, &state);
	ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
	while(state.count)
	{
	    (*bufferQueueItf)->GetState(bufferQueueItf, &state);
	}
	/* Make sure player is stopped */
	res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
	CheckErr(res);
	/* Destroy the player */
	(*player)->Destroy(player);
	/* Destroy Output Mix object */
	(*OutputMix)->Destroy(OutputMix);
#endif

	active=true;
}
int AudioDriverAndroid::get_mix_rate() const {

	return 44100;
}
AudioDriverSW::OutputFormat AudioDriverAndroid::get_output_format() const{

	return OUTPUT_STEREO;
}
void AudioDriverAndroid::lock(){

	//if (active && mutex)
	//	mutex->lock();

}
void AudioDriverAndroid::unlock() {

	//if (active && mutex)
	//	mutex->unlock();

}
void AudioDriverAndroid::finish(){

	(*sl)->Destroy(sl);

}


AudioDriverAndroid::AudioDriverAndroid()
{
	s_ad=this;
	mutex=NULL;
}

#endif
