/*************************************************************************/
/*  node_2d.cpp                                                          */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#include "node_2d.h"

#include "servers/visual_server.h"
#include "scene/gui/control.h"
#include "scene/main/viewport.h"
#include "message_queue.h"


void Node2D::edit_set_pivot(const Point2& p_pivot) {


}

Point2 Node2D::edit_get_pivot() const {

	return Point2();
}
bool Node2D::edit_has_pivot() const {

	return false;
}

Variant Node2D::edit_get_state() const {

	Array state;
	state.push_back(pos);
	state.push_back(angle);
	state.push_back(scale);

	return state;

}
void Node2D::edit_set_state(const Variant& p_state) {

	Array state = p_state;
	ERR_FAIL_COND( state.size() != 3);

	pos = state[0];
	angle = state[1];
	scale = state[2];
	_update_transform();
	_change_notify("transform/rot");
	_change_notify("transform/scale");
	_change_notify("transform/pos");

}

void Node2D::edit_set_rect(const Rect2& p_edit_rect) {

	Rect2 r = get_item_rect();

	Vector2 zero_offset;
	if (r.size.x!=0)
		zero_offset.x = -r.pos.x / r.size.x;
	if (r.size.y!=0)
		zero_offset.y = -r.pos.y / r.size.y;

	Size2 new_scale(1,1);

	if (r.size.x!=0)
		new_scale.x = p_edit_rect.size.x / r.size.x;
	if (r.size.y!=0)
		new_scale.y = p_edit_rect.size.y / r.size.y;

	Point2 new_pos = p_edit_rect.pos + p_edit_rect.size*zero_offset;//p_edit_rect.pos - r.pos;

	Matrix32 postxf;
	postxf.set_rotation_and_scale(angle,scale);
	new_pos = postxf.xform(new_pos);

	pos+=new_pos;
	scale*=new_scale;

	_update_transform();
	_change_notify("transform/scale");
	_change_notify("transform/pos");

}


void Node2D::edit_rotate(float p_rot) {

	angle+=p_rot;
	_update_transform();
	_change_notify("transform/rot");
}


void Node2D::_update_xform_values() {

	pos=_mat.elements[2];
	angle=_mat.get_rotation();
	scale=_mat.get_scale();
	_xform_dirty=false;
}

void Node2D::_update_transform() {

	Matrix32 mat(angle,pos);
	_mat.set_rotation_and_scale(angle,scale);
	_mat.elements[2]=pos;

	VisualServer::get_singleton()->canvas_item_set_transform(get_canvas_item(),_mat);

	if (!is_inside_scene())
		return;


	_notify_transform();
}

void Node2D::set_pos(const Point2& p_pos) {

	if (_xform_dirty)
		((Node2D*)this)->_update_xform_values();
	pos=p_pos;
	_update_transform();
	_change_notify("transform/pos");


}

void Node2D::set_rot(float p_angle) {

	if (_xform_dirty)
		((Node2D*)this)->_update_xform_values();
	angle=p_angle;
	_update_transform();
	_change_notify("transform/rot");
}

void Node2D::set_scale(const Size2& p_scale) {

	if (_xform_dirty)
		((Node2D*)this)->_update_xform_values();
	scale=p_scale;
	_update_transform();
	_change_notify("transform/scale");

}

Point2 Node2D::get_pos() const {

	if (_xform_dirty)
		((Node2D*)this)->_update_xform_values();
	return pos;
}
float Node2D::get_rot() const {
	if (_xform_dirty)
		((Node2D*)this)->_update_xform_values();

	return angle;
}
Size2 Node2D::get_scale() const {
	if (_xform_dirty)
		((Node2D*)this)->_update_xform_values();

	return scale;
}

void Node2D::_set_rotd(float p_angle) {

	set_rot(Math::deg2rad(p_angle));
}

float Node2D::_get_rotd() const {

	return Math::rad2deg(get_rot());
}


void Node2D::_notification(int p_what) {

	switch(p_what) {

	}
}

Matrix32 Node2D::get_transform() const {

	return _mat;
}

Rect2 Node2D::get_item_rect() const {

	if (get_script_instance()) {
		Variant::CallError err;
		Rect2 r = get_script_instance()->call("_get_item_rect",NULL,0,err);
		if (err.error==Variant::CallError::CALL_OK)
			return r;
	}
	return Rect2(Point2(-32,-32),Size2(64,64));
}

Point2 Node2D::get_global_pos() const {

	return get_global_transform().get_origin();
}

void Node2D::set_transform(const Matrix32& p_transform) {

	_mat=p_transform;
	_xform_dirty=true;

	VisualServer::get_singleton()->canvas_item_set_transform(get_canvas_item(),_mat);

	if (!is_inside_scene())
		return;

	_notify_transform();
}

void Node2D::set_global_transform(const Matrix32& p_transform) {

	CanvasItem *pi = get_parent_item();
	if (pi)
		set_transform( pi->get_global_transform().affine_inverse() * p_transform);
	else
		set_transform(p_transform);


}

void Node2D::_bind_methods() {



	ObjectTypeDB::bind_method(_MD("_get_rotd"),&Node2D::_get_rotd);
	ObjectTypeDB::bind_method(_MD("_set_rotd"),&Node2D::_set_rotd);

	ObjectTypeDB::bind_method(_MD("set_pos","pos"),&Node2D::set_pos);
	ObjectTypeDB::bind_method(_MD("set_rot","rot"),&Node2D::set_rot);
	ObjectTypeDB::bind_method(_MD("set_scale","scale"),&Node2D::set_scale);

	ObjectTypeDB::bind_method(_MD("get_pos"),&Node2D::get_pos);
	ObjectTypeDB::bind_method(_MD("get_rot"),&Node2D::get_rot);
	ObjectTypeDB::bind_method(_MD("get_scale"),&Node2D::get_scale);

	ObjectTypeDB::bind_method(_MD("get_global_pos"),&Node2D::get_global_pos);

	ObjectTypeDB::bind_method(_MD("set_transform","xform"),&Node2D::set_transform);
	ObjectTypeDB::bind_method(_MD("set_global_transform","xform"),&Node2D::set_global_transform);

	ObjectTypeDB::bind_method(_MD("edit_set_pivot"),&Node2D::edit_set_pivot);

	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"transform/pos"),_SCS("set_pos"),_SCS("get_pos"));
	ADD_PROPERTY(PropertyInfo(Variant::REAL,"transform/rot",PROPERTY_HINT_RANGE,"-1440,1440,0.1"),_SCS("_set_rotd"),_SCS("_get_rotd"));
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"transform/scale"),_SCS("set_scale"),_SCS("get_scale"));



}


Node2D::Node2D() {


	angle=0;
	scale=Vector2(1,1);
	_xform_dirty=false;

}

