- Added missing content margins to TextEdit |
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|---|---|---|
| .gitattributes | ||
| LICENSE | ||
| README.md | ||
| editor_theme.tres | ||
| editor_theme_high_ppi.tres | ||
README.md
Minimal Godot Theme
Installation
- Go to Releases and download the
.tresfile of the latest version. Use the high ppi file for high pixel density displays (i.e if you're using a laptop with a high-resolution display and in-engine display scale over 100%) - In Godot open
Editor Settings -> Interface -> Theme, and choose the downloaded theme in theEditor Themefield
Recommended settings
To match the look of the theme in the screenshot use the following settings:
- Base Color:
#252525 - Accent Color:
#569eff - Contrast:
0.2 - Icon Saturation:
2 - Font: Inter
Compatible with Godot 4.2
- The theme is tested and works well with Godot
4.2.1(or at least as well as it can considering Godot's theming limitations). In4.3dev4there's currently an issue with paddings on hover in some Buttons. This will likely need to be fixed on Godot side - If you're using a different base color rather than the recommended one (non-monochrome), input fields may look wrong. I did my best to support all editor settings, however, as of today, some things in Godot just can't be themed. There's no way to style
LineEdits with support for different base colors