- Tweaks to renderer colors - Tweaks to rulers and timeline background colors - Tweaks to property colors - Fix for the movie maker button being broken when pressed - Window margin increased 1px to even spacing around top bar elements - Fix for viewport button hover state - Fix for some buttons being broken in RTL - Fix for audio bus button hover state (the PR for that hasn't been merged yet) - Clean up animation player look (the PR that allows that hasn't been merged yet) |
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| .gitattributes | ||
| LICENSE | ||
| README.md | ||
| editor_theme.tres | ||
| editor_theme_high_ppi.tres | ||
README.md
Minimal Godot Theme
Installation
- Go to Releases and download the
.tresfile for your version. Use the high ppi file for high pixel density displays (i.e if you're using a laptop with a high-resolution display and in-engine display scale over 100%) - In Godot open
Editor Settings -> Interface -> Theme, and choose the downloaded theme in theCustom Themefield. - A message will pop up saying: "The editor must be restarted for the changes to take effect." with a "Save & Restart" button. If desired, the Base Color, Accent Color, etc. in Recommended settings can be adjusted before doing so. When ready, click "Save & Restart".
Versions
Recommended settings
To match the look of the theme in the screenshot use the following settings:
- Base Color:
#252525 - Accent Color:
#569eff - Contrast:
0.2 - Icon Saturation:
2 - Font: Inter
Compatibility
If you're using a different base color rather than the recommended one (non-monochrome), input fields may look wrong. I did my best to support all editor settings, however, as of today, some things in Godot just can't be themed. There's no way to style LineEdits with support for different base colors
Overview
Gamefromscratch made a video showing the evolution of Godot UI over the years and explaining how to use this theme
You can watch it on YouTube by clicking this: