Fix narrowing conversion errors

pull/39/head
passivestar 2025-06-26 02:38:23 +07:00
parent f74d335d75
commit 52338ac762
1 changed files with 10 additions and 10 deletions

@ -469,8 +469,8 @@ func _init() -> void:
set_stylebox('picker_focus_rectangle', 'ColorPicker', sb)
sb = sb.duplicate()
sb.set_corner_radius_all(256 * scale)
sb.set_corner_detail(32 * scale)
sb.set_corner_radius_all(int(256 * scale))
sb.set_corner_detail(int(32 * scale))
set_stylebox('picker_focus_circle', 'ColorPicker', sb)
@ -930,8 +930,8 @@ func _init() -> void:
var editor_object_selector : Control = EditorInterface.get_base_control().find_children('', 'EditorObjectSelector', true, false)[0]
var editor_object_selector_margin_container : Control = editor_object_selector.find_children('', 'MarginContainer', true, false)[0]
editor_object_selector_margin_container.add_theme_constant_override('margin_left', base_margin * 2 * scale)
editor_object_selector_margin_container.add_theme_constant_override('margin_right', base_margin * 2 * scale)
editor_object_selector_margin_container.add_theme_constant_override('margin_left', int(base_margin * 2 * scale))
editor_object_selector_margin_container.add_theme_constant_override('margin_right', int(base_margin * 2 * scale))
# CanvasItemEditor, Node3DEditor, GameView
@ -939,18 +939,18 @@ func _init() -> void:
var canvas_item_editor : Control = EditorInterface.get_base_control().find_children('', 'CanvasItemEditor', true, false)[0]
var canvas_item_editor_toolbar_margin_container : Control = canvas_item_editor.find_children('', 'MarginContainer', true, false)[0]
canvas_item_editor_toolbar_margin_container.add_theme_constant_override('margin_top', base_margin * 0.5 * scale)
canvas_item_editor_toolbar_margin_container.add_theme_constant_override('margin_bottom', base_margin * 0.5 * scale)
canvas_item_editor_toolbar_margin_container.add_theme_constant_override('margin_top', int(base_margin * 0.5 * scale))
canvas_item_editor_toolbar_margin_container.add_theme_constant_override('margin_bottom', int(base_margin * 0.5 * scale))
var node_3d_editor : Control = EditorInterface.get_base_control().find_children('', 'Node3DEditor', true, false)[0]
var node_3d_editor_toolbar_margin_container : Control = node_3d_editor.find_children('', 'MarginContainer', true, false)[0]
node_3d_editor_toolbar_margin_container.add_theme_constant_override('margin_top', base_margin * 0.5 * scale)
node_3d_editor_toolbar_margin_container.add_theme_constant_override('margin_bottom', base_margin * 0.5 * scale)
node_3d_editor_toolbar_margin_container.add_theme_constant_override('margin_top', int(base_margin * 0.5 * scale))
node_3d_editor_toolbar_margin_container.add_theme_constant_override('margin_bottom', int(base_margin * 0.5 * scale))
var game_view : Control = EditorInterface.get_base_control().find_children('', 'GameView', true, false)[0]
var game_view_toolbar_margin_container : Control = game_view.find_children('', 'MarginContainer', true, false)[0]
game_view_toolbar_margin_container.add_theme_constant_override('margin_top', base_margin * 0.5 * scale)
game_view_toolbar_margin_container.add_theme_constant_override('margin_bottom', base_margin * 0.5 * scale)
game_view_toolbar_margin_container.add_theme_constant_override('margin_top', int(base_margin * 0.5 * scale))
game_view_toolbar_margin_container.add_theme_constant_override('margin_bottom', int(base_margin * 0.5 * scale))
).call_deferred()
# Lighten base color in dark theme, darken in light theme, clamp