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@ -469,8 +469,8 @@ func _init() -> void:
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set_stylebox('picker_focus_rectangle', 'ColorPicker', sb)
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sb = sb.duplicate()
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sb.set_corner_radius_all(256 * scale)
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sb.set_corner_detail(32 * scale)
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sb.set_corner_radius_all(int(256 * scale))
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sb.set_corner_detail(int(32 * scale))
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set_stylebox('picker_focus_circle', 'ColorPicker', sb)
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@ -930,8 +930,8 @@ func _init() -> void:
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var editor_object_selector : Control = EditorInterface.get_base_control().find_children('', 'EditorObjectSelector', true, false)[0]
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var editor_object_selector_margin_container : Control = editor_object_selector.find_children('', 'MarginContainer', true, false)[0]
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editor_object_selector_margin_container.add_theme_constant_override('margin_left', base_margin * 2 * scale)
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editor_object_selector_margin_container.add_theme_constant_override('margin_right', base_margin * 2 * scale)
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editor_object_selector_margin_container.add_theme_constant_override('margin_left', int(base_margin * 2 * scale))
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editor_object_selector_margin_container.add_theme_constant_override('margin_right', int(base_margin * 2 * scale))
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# CanvasItemEditor, Node3DEditor, GameView
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@ -939,18 +939,18 @@ func _init() -> void:
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var canvas_item_editor : Control = EditorInterface.get_base_control().find_children('', 'CanvasItemEditor', true, false)[0]
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var canvas_item_editor_toolbar_margin_container : Control = canvas_item_editor.find_children('', 'MarginContainer', true, false)[0]
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canvas_item_editor_toolbar_margin_container.add_theme_constant_override('margin_top', base_margin * 0.5 * scale)
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canvas_item_editor_toolbar_margin_container.add_theme_constant_override('margin_bottom', base_margin * 0.5 * scale)
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canvas_item_editor_toolbar_margin_container.add_theme_constant_override('margin_top', int(base_margin * 0.5 * scale))
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canvas_item_editor_toolbar_margin_container.add_theme_constant_override('margin_bottom', int(base_margin * 0.5 * scale))
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var node_3d_editor : Control = EditorInterface.get_base_control().find_children('', 'Node3DEditor', true, false)[0]
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var node_3d_editor_toolbar_margin_container : Control = node_3d_editor.find_children('', 'MarginContainer', true, false)[0]
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node_3d_editor_toolbar_margin_container.add_theme_constant_override('margin_top', base_margin * 0.5 * scale)
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node_3d_editor_toolbar_margin_container.add_theme_constant_override('margin_bottom', base_margin * 0.5 * scale)
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node_3d_editor_toolbar_margin_container.add_theme_constant_override('margin_top', int(base_margin * 0.5 * scale))
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node_3d_editor_toolbar_margin_container.add_theme_constant_override('margin_bottom', int(base_margin * 0.5 * scale))
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var game_view : Control = EditorInterface.get_base_control().find_children('', 'GameView', true, false)[0]
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var game_view_toolbar_margin_container : Control = game_view.find_children('', 'MarginContainer', true, false)[0]
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game_view_toolbar_margin_container.add_theme_constant_override('margin_top', base_margin * 0.5 * scale)
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game_view_toolbar_margin_container.add_theme_constant_override('margin_bottom', base_margin * 0.5 * scale)
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game_view_toolbar_margin_container.add_theme_constant_override('margin_top', int(base_margin * 0.5 * scale))
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game_view_toolbar_margin_container.add_theme_constant_override('margin_bottom', int(base_margin * 0.5 * scale))
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).call_deferred()
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# Lighten base color in dark theme, darken in light theme, clamp
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