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@ -970,7 +970,8 @@ func _init() -> void:
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node_3d_editor_toolbar_margin_container.add_theme_constant_override('margin_top', int(base_margin * 0.5 * scale))
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node_3d_editor_toolbar_margin_container.add_theme_constant_override('margin_bottom', int(base_margin * 0.5 * scale))
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if Engine.get_version_info().hex >= 0x040400:
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# GameView is not enabled in the Android editor as the Game workspace is implemented differently
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if Engine.get_version_info().hex >= 0x040400 and not OS.has_feature('android'):
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var game_view : Control = EditorInterface.get_base_control().find_children('', 'GameView', true, false)[0]
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var game_view_toolbar_margin_container : Control = game_view.find_children('', 'MarginContainer', true, false)[0]
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game_view_toolbar_margin_container.add_theme_constant_override('margin_top', int(base_margin * 0.5 * scale))
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