billard/scenes/main.tscn

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[gd_scene load_steps=5 format=3 uid="uid://232jf7nn8nmo"]
[ext_resource type="PackedScene" uid="uid://bjgntfhmyaf67" path="res://scenes/billiard_table.tscn" id="1_ig7tw"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_o5qli"]
sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
[sub_resource type="Sky" id="Sky_0wfyh"]
sky_material = SubResource("ProceduralSkyMaterial_o5qli")
[sub_resource type="Environment" id="Environment_sugp2"]
background_mode = 2
sky = SubResource("Sky_0wfyh")
tonemap_mode = 3
sdfgi_enabled = true
glow_enabled = true
[node name="Main" type="Node3D"]
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(0.92881, -0.184668, 0.321264, 0, 0.866975, 0.498352, -0.370557, -0.462874, 0.805255, 0.638243, 0.775852, 1.44765)
[node name="WorldEnvironment" type="WorldEnvironment" parent="Camera3D"]
environment = SubResource("Environment_sugp2")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Camera3D"]
transform = Transform3D(-0.866023, -0.433016, 0.250001, 0, 0.499998, 0.866027, -0.500003, 0.749999, -0.43301, 0, 0, 0)
light_color = Color(0.984314, 0.878431, 0.835294, 1)
shadow_enabled = true
[node name="Billiard Table" parent="." instance=ExtResource("1_ig7tw")]