billard/scenes/main.tscn

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[gd_scene load_steps=4 format=3 uid="uid://232jf7nn8nmo"]
[ext_resource type="PackedScene" uid="uid://bilcpil4nmtb3" path="res://scenes/billiard_table_new.tscn" id="1_0wfyh"]
[ext_resource type="PackedScene" uid="uid://r1vdoioeyb53" path="res://scenes/ball.tscn" id="2_0wfyh"]
[sub_resource type="Environment" id="Environment_sugp2"]
tonemap_mode = 3
sdfgi_enabled = true
glow_enabled = true
[node name="Main" type="Node3D"]
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.536725, 0.843757, 0, -0.843757, 0.536725, 0, 1.13695, 0.804505)
[node name="WorldEnvironment" type="WorldEnvironment" parent="Camera3D"]
environment = SubResource("Environment_sugp2")
[node name="Sun" type="DirectionalLight3D" parent="Camera3D"]
transform = Transform3D(-0.586372, -0.347455, 0.731739, 0.404568, 0.656986, 0.636156, -0.701778, 0.669063, -0.244669, 0.524668, 2.11785, 1.83045)
light_color = Color(1, 0.866667, 0.643137, 1)
light_energy = 0.5
shadow_enabled = true
shadow_bias = 0.05
[node name="Light1" type="SpotLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.75, 1.03075, 0)
shadow_enabled = true
shadow_bias = 0.05
spot_angle = 55.0
[node name="Light2" type="SpotLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.75, 1.03075, 0)
shadow_enabled = true
shadow_bias = 0.05
spot_angle = 55.0
[node name="BillardTable" parent="." instance=ExtResource("1_0wfyh")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.812356, -0.298113, 0)
[node name="Ball" parent="." instance=ExtResource("2_0wfyh")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.755, 1.5, -0.057)