billard/scenes/main.tscn

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[gd_scene load_steps=4 format=3 uid="uid://232jf7nn8nmo"]
[ext_resource type="PackedScene" uid="uid://bjgntfhmyaf67" path="res://scenes/billiard_table.tscn" id="1_ig7tw"]
[ext_resource type="ArrayMesh" uid="uid://bk3hh360blgwq" path="res://assets/ball.res" id="2_0wfyh"]
[sub_resource type="Environment" id="Environment_sugp2"]
tonemap_mode = 3
sdfgi_enabled = true
glow_enabled = true
[node name="Main" type="Node3D"]
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.536725, 0.843757, 0, -0.843757, 0.536725, 0, 1.13695, 0.804505)
[node name="WorldEnvironment" type="WorldEnvironment" parent="Camera3D"]
environment = SubResource("Environment_sugp2")
[node name="Sun" type="DirectionalLight3D" parent="Camera3D"]
transform = Transform3D(-0.586372, -0.347455, 0.731739, 0.404568, 0.656985, 0.636156, -0.701778, 0.669062, -0.244669, 0.524668, 1.11203, 0.249249)
light_color = Color(1, 0.866667, 0.643137, 1)
light_energy = 0.5
shadow_enabled = true
[node name="Billiard Table" parent="." instance=ExtResource("1_ig7tw")]
[node name="Light1" type="SpotLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.75, 0.595, 0)
shadow_enabled = true
shadow_bias = 0.05
spot_angle = 55.0
[node name="Light2" type="SpotLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.75, 0.595, 0)
shadow_enabled = true
shadow_bias = 0.05
spot_angle = 55.0
[node name="Ball" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.787929, 0.136649, 0.029739)
mesh = ExtResource("2_0wfyh")
[node name="Ball2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.362567, 0.0940399, 0.029739)
mesh = ExtResource("2_0wfyh")
[node name="Ball3" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.175626, 0.0940399, -0.225789)
mesh = ExtResource("2_0wfyh")