[gd_scene load_steps=4 format=3 uid="uid://232jf7nn8nmo"] [ext_resource type="PackedScene" uid="uid://bilcpil4nmtb3" path="res://scenes/billiard_table_new.tscn" id="1_0wfyh"] [ext_resource type="PackedScene" uid="uid://r1vdoioeyb53" path="res://scenes/ball.tscn" id="2_0wfyh"] [sub_resource type="Environment" id="Environment_sugp2"] tonemap_mode = 3 sdfgi_enabled = true glow_enabled = true [node name="Main" type="Node3D"] [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.536725, 0.843757, 0, -0.843757, 0.536725, 0, 1.13695, 0.804505) [node name="WorldEnvironment" type="WorldEnvironment" parent="Camera3D"] environment = SubResource("Environment_sugp2") [node name="Sun" type="DirectionalLight3D" parent="Camera3D"] transform = Transform3D(-0.586372, -0.347455, 0.731739, 0.404568, 0.656986, 0.636156, -0.701778, 0.669063, -0.244669, 0.524668, 2.11785, 1.83045) light_color = Color(1, 0.866667, 0.643137, 1) light_energy = 0.5 shadow_enabled = true shadow_bias = 0.05 [node name="Light1" type="SpotLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.75, 1.03075, 0) shadow_enabled = true shadow_bias = 0.05 spot_angle = 55.0 [node name="Light2" type="SpotLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.75, 1.03075, 0) shadow_enabled = true shadow_bias = 0.05 spot_angle = 55.0 [node name="BillardTable" parent="." instance=ExtResource("1_0wfyh")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.812356, -0.298113, 0) [node name="Ball" parent="." instance=ExtResource("2_0wfyh")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.755, 1.5, -0.057)