diff --git a/scenes/main.tscn b/scenes/main.tscn index b313fe1..e1a1608 100644 --- a/scenes/main.tscn +++ b/scenes/main.tscn @@ -1,17 +1,9 @@ -[gd_scene load_steps=5 format=3 uid="uid://232jf7nn8nmo"] +[gd_scene load_steps=4 format=3 uid="uid://232jf7nn8nmo"] [ext_resource type="PackedScene" uid="uid://bjgntfhmyaf67" path="res://scenes/billiard_table.tscn" id="1_ig7tw"] - -[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_o5qli"] -sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1) -ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1) - -[sub_resource type="Sky" id="Sky_0wfyh"] -sky_material = SubResource("ProceduralSkyMaterial_o5qli") +[ext_resource type="ArrayMesh" uid="uid://bk3hh360blgwq" path="res://assets/ball.res" id="2_0wfyh"] [sub_resource type="Environment" id="Environment_sugp2"] -background_mode = 2 -sky = SubResource("Sky_0wfyh") tonemap_mode = 3 sdfgi_enabled = true glow_enabled = true @@ -19,14 +11,39 @@ glow_enabled = true [node name="Main" type="Node3D"] [node name="Camera3D" type="Camera3D" parent="."] -transform = Transform3D(0.92881, -0.184668, 0.321264, 0, 0.866975, 0.498352, -0.370557, -0.462874, 0.805255, 0.638243, 0.775852, 1.44765) +transform = Transform3D(1, 0, 0, 0, 0.536725, 0.843757, 0, -0.843757, 0.536725, 0, 1.13695, 0.804505) [node name="WorldEnvironment" type="WorldEnvironment" parent="Camera3D"] environment = SubResource("Environment_sugp2") -[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Camera3D"] -transform = Transform3D(-0.866023, -0.433016, 0.250001, 0, 0.499998, 0.866027, -0.500003, 0.749999, -0.43301, 0, 0, 0) -light_color = Color(0.984314, 0.878431, 0.835294, 1) +[node name="Sun" type="DirectionalLight3D" parent="Camera3D"] +transform = Transform3D(-0.586372, -0.347455, 0.731739, 0.404568, 0.656985, 0.636156, -0.701778, 0.669062, -0.244669, 0.524668, 1.11203, 0.249249) +light_color = Color(1, 0.866667, 0.643137, 1) +light_energy = 0.5 shadow_enabled = true [node name="Billiard Table" parent="." instance=ExtResource("1_ig7tw")] + +[node name="Light1" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.75, 0.595, 0) +shadow_enabled = true +shadow_bias = 0.05 +spot_angle = 55.0 + +[node name="Light2" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.75, 0.595, 0) +shadow_enabled = true +shadow_bias = 0.05 +spot_angle = 55.0 + +[node name="Ball" type="MeshInstance3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.787929, 0.136649, 0.029739) +mesh = ExtResource("2_0wfyh") + +[node name="Ball2" type="MeshInstance3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.362567, 0.0940399, 0.029739) +mesh = ExtResource("2_0wfyh") + +[node name="Ball3" type="MeshInstance3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.175626, 0.0940399, -0.225789) +mesh = ExtResource("2_0wfyh")