Unity-SpaceShooter/Assets/_Complete-Game/Scripts/Done_WeaponController.cs

22 lines
390 B
C#

using UnityEngine;
using System.Collections;
public class Done_WeaponController : MonoBehaviour
{
public GameObject shot;
public Transform shotSpawn;
public float fireRate;
public float delay;
void Start ()
{
InvokeRepeating ("Fire", delay, fireRate);
}
void Fire ()
{
Instantiate(shot, shotSpawn.position, shotSpawn.rotation);
GetComponent<AudioSource>().Play();
}
}