using System.Collections; using System.Collections.Generic; using UnityEngine; public class DestroyByContact : MonoBehaviour { public GameObject explosion; public GameObject playerExplosion; public int scoreValue; private GameController gameController; void Start() { GameObject gameControllerObject = GameObject.FindWithTag("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent(); } if (gameController == null) { Debug.Log("Cannot find 'GameController' script"); } } void OnTriggerEnter(Collider other) { if (other.CompareTag("Boundary") || other.CompareTag("Enemy")) { return; } if (explosion != null) { Instantiate(explosion, transform.position, transform.rotation); } if (other.CompareTag("Player")) { Instantiate(playerExplosion, other.transform.position, other.transform.rotation); gameController.GameOver(); } gameController.AddScore(scoreValue); Destroy(other.gameObject); Destroy(gameObject); } }