using System.Collections; using System.Collections.Generic; using UnityEngine; public class BGScroller : MonoBehaviour { private Vector3 startPosition; public float scrollSpeed, tileSizedZ; void Start() { startPosition = transform.position; } void Update() { float newPosition = Mathf.Repeat(Time.time * scrollSpeed, tileSizedZ); transform.position = startPosition + Vector3.forward * newPosition; } }