TurnBasedStrategyCourse/Assets/Scripts/PathfindingUpdater.cs

11 lines
468 B
C#

using System;
using UnityEngine;
public class PathfindingUpdater : MonoBehaviour {
private void Start() => DestructableCrate.OnAnyDestroyed += DestructableCrate_OnAnyDestroyed;
private void DestructableCrate_OnAnyDestroyed(object sender, EventArgs e) {
DestructableCrate destructableCrate = sender as DestructableCrate;
if (destructableCrate != null) Pathfinding.Instance.SetWalkableGridPosition(destructableCrate.GridPosition, true);
}
}