11 lines
468 B
C#
11 lines
468 B
C#
using System;
|
|
using UnityEngine;
|
|
|
|
public class PathfindingUpdater : MonoBehaviour {
|
|
private void Start() => DestructableCrate.OnAnyDestroyed += DestructableCrate_OnAnyDestroyed;
|
|
|
|
private void DestructableCrate_OnAnyDestroyed(object sender, EventArgs e) {
|
|
DestructableCrate destructableCrate = sender as DestructableCrate;
|
|
if (destructableCrate != null) Pathfinding.Instance.SetWalkableGridPosition(destructableCrate.GridPosition, true);
|
|
}
|
|
} |