41 lines
1.7 KiB
C#
41 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using Grid;
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namespace Actions {
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public class InteractAction : BaseAction {
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private int MaxInteractDistance { get; set; }
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protected override void Awake() {
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base.Awake();
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ActionPointsCost = 1;
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MaxInteractDistance = 1;
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ActionName = "Interact";
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}
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public override void TakeAction(GridPosition gridPosition, Action onActionComplete) {
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LevelGrid.Instance.GetInteractableAtGridPosition(gridPosition).Interact(OnInteractComplete);
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ActionStart(onActionComplete);
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}
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public override List<GridPosition> GetValidActionGridPositionList() {
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List<GridPosition> validGridPositionList = new();
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GridPosition unitGridPosition = Unit.GridPosition;
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for (int x = -MaxInteractDistance; x <= MaxInteractDistance; x++) {
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for (int z = -MaxInteractDistance; z <= MaxInteractDistance; z++) {
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GridPosition offsetGridPosition = new(x, z, 0);
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GridPosition testGridPosition = unitGridPosition + offsetGridPosition;
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if (!LevelGrid.Instance.IsValidGridPosition(testGridPosition)) continue; //Only return valid grid positions
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if (LevelGrid.Instance.GetInteractableAtGridPosition(testGridPosition) is null) continue; //No Interactable on this GridPosition
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validGridPositionList.Add(testGridPosition);
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}
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}
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return validGridPositionList;
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}
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protected override EnemyAIAction GetEnemyAIAction(GridPosition gridPosition) => new(gridPosition, 0);
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private void OnInteractComplete() => ActionComplete();
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}
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} |