TurnBasedStrategyCourse/Assets/Scripts/UnitManager.cs

46 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
public class UnitManager : MonoBehaviour {
public static UnitManager Instance { get; private set; }
public List<Unit> UnitList { get; private set; } = new();
public List<Unit> FriendlyUnitList{ get; private set; } = new();
public List<Unit> EnemyUnitList { get; private set; } = new();
private void Awake() {
if (Instance is not null) {
Debug.LogError($"There is more than one UnitManager! {transform} - {Instance}");
Destroy(gameObject);
return;
}
Instance = this;
}
private void Start() {
Unit.OnAnyUnitSpawned += Unit_OnAnyUnitSpawned;
Unit.OnAnyUnitDead += Unit_OnAnyUnitDead;
}
private void Unit_OnAnyUnitSpawned(object sender, EventArgs e) {
if (sender is not Unit unit) return;
UnitList.Add(unit);
if (unit.IsEnemy) {
EnemyUnitList.Add(unit);
}
else {
FriendlyUnitList.Add(unit);
}
}
private void Unit_OnAnyUnitDead(object sender, EventArgs e) {
if (sender is not Unit unit) return;
UnitList.Remove(unit);
if (unit.IsEnemy) {
EnemyUnitList.Remove(unit);
}
else {
FriendlyUnitList.Remove(unit);
}
}
}