23 lines
914 B
C#
23 lines
914 B
C#
using Actions;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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namespace UI {
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public class ActionButtonUI : MonoBehaviour {
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[FormerlySerializedAs("TextMeshPro")] [SerializeField] private TextMeshProUGUI textMeshPro;
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[FormerlySerializedAs("Button")] [SerializeField] private Button button;
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[FormerlySerializedAs("SelectedGameObject")] [SerializeField] private GameObject selectedGameObject;
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private BaseAction baseAction;
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public void SetBaseAction(BaseAction newBaseAction) {
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baseAction = newBaseAction;
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textMeshPro.text = newBaseAction.ActionName;
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button.onClick.AddListener(() => UnitActionSystem.Instance.SetSelectedAction(newBaseAction));
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}
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public void UpdateSelectedVisual() => selectedGameObject.SetActive(UnitActionSystem.Instance.SelectedAction == baseAction);
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}
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} |