TurnBasedStrategyCourse/Assets/Scripts/Testing.cs

11 lines
248 B
C#

using UnityEngine;
using UnityEngine.Serialization;
public class Testing : MonoBehaviour {
[FormerlySerializedAs("Unit")] [SerializeField]
private Unit unit;
private void Update() {
if (Input.GetKeyDown(KeyCode.T)) { }
}
}