TurnBasedStrategyCourse/Library/PackageCache/com.unity.render-pipelines..../ShaderLibrary
Sascha 6d746fa769 TargetUnit set after checks 2023-06-14 12:06:19 +07:00
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API TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Sampling TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Shadow TargetUnit set after checks 2023-06-14 12:06:19 +07:00
.buginfo TargetUnit set after checks 2023-06-14 12:06:19 +07:00
ACES.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
ACES.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
API.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
AreaLighting.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
AreaLighting.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
BC6H.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
BC6H.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
BSDF.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
BSDF.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Color.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Color.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Common.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Common.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
CommonDeprecated.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
CommonDeprecated.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
CommonLighting.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
CommonLighting.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
CommonMaterial.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
CommonMaterial.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
CommonShadow.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
CommonShadow.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Coverage.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Coverage.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Debug.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Debug.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
DummyShaderLibrary.cs TargetUnit set after checks 2023-06-14 12:06:19 +07:00
DummyShaderLibrary.cs.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
DynamicScaling.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
DynamicScaling.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
DynamicScalingClamping.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
DynamicScalingClamping.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
EntityLighting.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
EntityLighting.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Filtering.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Filtering.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
FoveatedRendering.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
FoveatedRendering.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
GeometricTools.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
GeometricTools.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
GlobalSamplers.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
GlobalSamplers.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
GraniteShaderLibBase.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
GraniteShaderLibBase.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
HDROutput.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
HDROutput.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Hashes.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Hashes.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
ImageBasedLighting.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
ImageBasedLighting.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Macros.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Macros.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
MetaPass.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
MetaPass.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
MostRepresentativePoint.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
MostRepresentativePoint.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
NormalSurfaceGradient.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
NormalSurfaceGradient.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Packing.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Packing.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
ParallaxMapping.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
ParallaxMapping.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
PerPixelDisplacement.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
PerPixelDisplacement.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
PhysicalCamera.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
PhysicalCamera.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Random.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Random.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Refraction.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Refraction.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
SDF2D.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
SDF2D.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Sampling.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
ScreenCoordOverride.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
ScreenCoordOverride.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
ShaderDebugPrint.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
ShaderDebugPrint.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Shadow.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
SpaceFillingCurves.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
SpaceFillingCurves.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
SpaceTransforms.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
SpaceTransforms.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
SphericalHarmonics.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
SphericalHarmonics.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Tessellation.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Tessellation.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Texture.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Texture.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
TextureStack.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
TextureStack.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Threading.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Threading.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
ThreadingEmuImpl.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
ThreadingEmuImpl.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
ThreadingSM6Impl.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
ThreadingSM6Impl.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Unity.RenderPipelines.Core.ShaderLibrary.asmdef TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Unity.RenderPipelines.Core.ShaderLibrary.asmdef.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
UnityDOTSInstancing.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
UnityDOTSInstancing.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
UnityInstancing.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
UnityInstancing.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Version.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
Version.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
VertexCubeSlicing.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
VertexCubeSlicing.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
VirtualTexturing.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
VirtualTexturing.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00
VolumeRendering.hlsl TargetUnit set after checks 2023-06-14 12:06:19 +07:00
VolumeRendering.hlsl.meta TargetUnit set after checks 2023-06-14 12:06:19 +07:00