48 lines
1.7 KiB
JSON
48 lines
1.7 KiB
JSON
{
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"name": "com.unity.timeline",
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"displayName": "Timeline",
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"version": "1.8.2",
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"unity": "2019.3",
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"keywords": [
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"unity",
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"animation",
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"editor",
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"timeline",
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"tools"
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],
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"description": "Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects.",
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"dependencies": {
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"com.unity.modules.director": "1.0.0",
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"com.unity.modules.animation": "1.0.0",
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"com.unity.modules.audio": "1.0.0",
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"com.unity.modules.particlesystem": "1.0.0"
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},
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"relatedPackages": {
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"com.unity.timeline.tests": "1.8.2"
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},
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"_upm": {
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"changelog": "### Fixed\n\n- Fixed issue where previewing the Timeline would create prefab property modifications\n- Fixed issue where `ClipEditor.OnClipChanged` was not invoked when changing the object assigned to a `ExposedReference<UnityEngine.Object>`."
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},
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"upmCi": {
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"footprint": "501011b8d2a52141598f6e349a8e6e12e25e7dc1"
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},
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"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.timeline@1.8/manual/index.html",
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"repository": {
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"url": "https://github.cds.internal.unity3d.com/unity/com.unity.timeline.git",
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"type": "git",
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"revision": "a60d9f471eee76056ecbc8c94f5bec263478a9c0"
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},
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"samples": [
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{
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"displayName": "Customization Samples",
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"description": "This sample demonstrates how to create custom timeline tracks, clips, markers and actions.",
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"path": "Samples~/Customization"
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},
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{
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"displayName": "Gameplay Sequence Demo",
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"description": "This sample demonstrates how Timeline can be used to create a small in-game moment, using built-in Timeline tracks.",
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"path": "Samples~/GameplaySequenceDemo"
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}
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]
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}
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