TurnBasedStrategyCourse/Library/PackageCache/com.unity.cinemachine@2.9.7/Editor/Experimental/CinemachineNewVirtualCamera...

138 lines
4.8 KiB
C#

#if CINEMACHINE_EXPERIMENTAL_VCAM
using UnityEngine;
using UnityEditor;
using Cinemachine.Editor;
using System.Linq;
namespace Cinemachine
{
[CustomEditor(typeof(CinemachineNewVirtualCamera))]
[CanEditMultipleObjects]
internal sealed class CinemachineNewVirtualCameraEditor
: CinemachineVirtualCameraBaseEditor<CinemachineNewVirtualCamera>
{
VcamStageEditorPipeline m_PipelineSet = new VcamStageEditorPipeline();
protected override void OnEnable()
{
base.OnEnable();
Undo.undoRedoPerformed += ResetTargetOnUndo;
m_PipelineSet.Initialize(
// GetComponent
(stage, result) =>
{
int numNullComponents = 0;
foreach (var obj in targets)
{
var vcam = obj as CinemachineNewVirtualCamera;
if (vcam != null)
{
var c = vcam.GetCinemachineComponent(stage);
if (c != null)
result.Add(c);
else
++numNullComponents;
}
}
return numNullComponents;
},
// SetComponent
(stage, type) =>
{
Undo.SetCurrentGroupName("Cinemachine pipeline change");
foreach (var obj in targets)
{
var vcam = obj as CinemachineNewVirtualCamera;
if (vcam != null)
{
Component c = vcam.GetCinemachineComponent(stage);
if (c != null && c.GetType() == type)
continue;
if (c != null)
{
Undo.DestroyObjectImmediate(c);
vcam.InvalidateComponentCache();
}
if (type != null)
{
Undo.AddComponent(vcam.gameObject, type);
vcam.InvalidateComponentCache();
}
}
}
});
#if UNITY_2021_2_OR_NEWER
CinemachineSceneToolUtility.RegisterTool(typeof(FoVTool));
CinemachineSceneToolUtility.RegisterTool(typeof(FarNearClipTool));
#endif
}
protected override void OnDisable()
{
Undo.undoRedoPerformed -= ResetTargetOnUndo;
m_PipelineSet.Shutdown();
base.OnDisable();
#if UNITY_2021_2_OR_NEWER
CinemachineSceneToolUtility.UnregisterTool(typeof(FoVTool));
CinemachineSceneToolUtility.UnregisterTool(typeof(FarNearClipTool));
#endif
}
void ResetTargetOnUndo()
{
ResetTarget();
}
public override void OnInspectorGUI()
{
BeginInspector();
DrawHeaderInInspector();
DrawPropertyInInspector(FindProperty(x => x.m_Priority));
DrawTargetsInInspector(FindProperty(x => x.m_Follow), FindProperty(x => x.m_LookAt));
DrawPropertyInInspector(FindProperty(x => x.m_StandbyUpdate));
DrawLensSettingsInInspector(FindProperty(x => x.m_Lens));
DrawRemainingPropertiesInInspector();
m_PipelineSet.OnInspectorGUI(true);
DrawExtensionsWidgetInInspector();
}
void OnSceneGUI()
{
m_PipelineSet.OnSceneGUI(); // call hidden editors
#if UNITY_2021_2_OR_NEWER
DrawSceneTools();
#endif
}
#if UNITY_2021_2_OR_NEWER
void DrawSceneTools()
{
var vcam = Target;
if (vcam == null || !vcam.IsValid || vcam.m_ExcludedPropertiesInInspector.Contains("m_Lens"))
{
return;
}
var originalColor = Handles.color;
Handles.color = Handles.preselectionColor;
if (CinemachineSceneToolUtility.IsToolActive(typeof(FoVTool)))
{
CinemachineSceneToolHelpers.FovToolHandle(vcam,
new SerializedObject(vcam).FindProperty(() => vcam.m_Lens),
vcam.m_Lens, IsHorizontalFOVUsed());
}
else if (CinemachineSceneToolUtility.IsToolActive(typeof(FarNearClipTool)))
{
CinemachineSceneToolHelpers.NearFarClipHandle(vcam,
new SerializedObject(vcam).FindProperty(() => vcam.m_Lens));
}
Handles.color = originalColor;
}
#endif
}
}
#endif