58 lines
2.2 KiB
C#
58 lines
2.2 KiB
C#
using Cinemachine;
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using UnityEngine;
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using UnityEngine.Serialization;
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public class CameraController : MonoBehaviour {
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private const float minFollowYOffset = 2f;
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private const float maxFollowYOffset = 15f;
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[FormerlySerializedAs("MoveSpeed")] [SerializeField]
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private float moveSpeed = 10f;
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[FormerlySerializedAs("RotationSpeed")] [SerializeField]
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private float rotationSpeed = 100f;
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[FormerlySerializedAs("zoomAmount")] [FormerlySerializedAs("ZoomAmount")] [SerializeField]
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private float zoomIncreaseAmount = 1f;
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[FormerlySerializedAs("ZoomSpeed")] [SerializeField]
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private float zoomSpeed = 5f;
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[FormerlySerializedAs("CinemachineVirtualCamera")] [SerializeField]
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private CinemachineVirtualCamera cinemachineVirtualCamera;
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private CinemachineTransposer cinemachineTransposer;
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private Vector3 targetFollowOffset;
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public static CameraController Instance { get; private set; }
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public float CameraHeight => targetFollowOffset.y;
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private void Awake() {
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Instance = this;
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cinemachineTransposer = cinemachineVirtualCamera.GetCinemachineComponent<CinemachineTransposer>();
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}
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private void Start() => targetFollowOffset = cinemachineTransposer.m_FollowOffset;
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private void Update() {
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HandleMovement();
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HandleRotation();
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HandleZoom();
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}
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private void HandleMovement() {
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Vector2 inputMoveDir = InputManager.Instance.GetCameraMoveVector();
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transform.position += Time.deltaTime * moveSpeed * (transform.forward * inputMoveDir.y + transform.right * inputMoveDir.x);
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}
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private void HandleRotation() {
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Vector3 rotationVector = new() { y = InputManager.Instance.GetCameraRotateAmount() };
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transform.eulerAngles += Time.deltaTime * rotationSpeed * rotationVector;
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}
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private void HandleZoom() {
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targetFollowOffset.y += InputManager.Instance.GetCameraZoomAmount() * zoomIncreaseAmount;
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targetFollowOffset.y = Mathf.Clamp(targetFollowOffset.y, minFollowYOffset, maxFollowYOffset);
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cinemachineTransposer.m_FollowOffset = Vector3.Lerp(cinemachineTransposer.m_FollowOffset, targetFollowOffset, zoomSpeed * Time.deltaTime);
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}
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} |