TurnBasedStrategyCourse/Assets/Scripts/MouseWorld.cs

15 lines
464 B
C#

using UnityEngine;
public class MouseWorld : MonoBehaviour {
private static MouseWorld instance;
[SerializeField] private LayerMask MousePlaneLayerMask;
private void Awake() => instance = this;
public static Vector3 GetPosition() {
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
Physics.Raycast(ray, out RaycastHit raycastHit, float.MaxValue, instance.MousePlaneLayerMask);
return raycastHit.point;
}
}