54 lines
2.1 KiB
C#
54 lines
2.1 KiB
C#
using Cinemachine;
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using UnityEngine;
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public class CameraController : MonoBehaviour {
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private const float minFollowYOffset = 2f;
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private const float maxFollowYOffset = 12f;
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[SerializeField] private float MoveSpeed = 10f;
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[SerializeField] private float RotationSpeed = 100f;
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[SerializeField] private float ZoomAmount = 1f;
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[SerializeField] private float ZoomSpeed = 5f;
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[SerializeField] private CinemachineVirtualCamera CinemachineVirtualCamera;
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private CinemachineTransposer cinemachineTransposer;
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private Vector3 targetFollowOffset;
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private void Awake() => cinemachineTransposer = CinemachineVirtualCamera.GetCinemachineComponent<CinemachineTransposer>();
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private void Start() => targetFollowOffset = cinemachineTransposer.m_FollowOffset;
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private void Update() {
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HandleMovement();
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HandleRotation();
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HandleZoom();
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}
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private void HandleMovement() {
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Vector3 inputMoveDir = new();
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if (Input.GetKey(KeyCode.W)) inputMoveDir.z = +1f;
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if (Input.GetKey(KeyCode.S)) inputMoveDir.z = -1f;
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if (Input.GetKey(KeyCode.A)) inputMoveDir.x = -1f;
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if (Input.GetKey(KeyCode.D)) inputMoveDir.x = +1f;
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transform.position += Time.deltaTime * MoveSpeed * (transform.forward * inputMoveDir.z + transform.right * inputMoveDir.x);
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}
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private void HandleRotation() {
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Vector3 rotationVector = new();
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if (Input.GetKey(KeyCode.Q)) rotationVector.y = +1f;
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if (Input.GetKey(KeyCode.E)) rotationVector.y = -1f;
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transform.eulerAngles += Time.deltaTime * RotationSpeed * rotationVector;
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}
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private void HandleZoom() {
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switch (Input.mouseScrollDelta.y) {
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case > 0:
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targetFollowOffset.y -= ZoomAmount;
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break;
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case < 0:
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targetFollowOffset.y += ZoomAmount;
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break;
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}
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targetFollowOffset.y = Mathf.Clamp(targetFollowOffset.y, minFollowYOffset, maxFollowYOffset);
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cinemachineTransposer.m_FollowOffset = Vector3.Lerp(cinemachineTransposer.m_FollowOffset, targetFollowOffset, ZoomSpeed * Time.deltaTime);
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}
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} |