TurnBasedStrategyCourse/Library/PackageCache/com.unity.render-pipelines..../Shaders/BakedLitMetaPass.hlsl

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HLSL

#ifndef UNIVERSAL_BAKEDLIT_META_PASS_INCLUDED
#define UNIVERSAL_BAKEDLIT_META_PASS_INCLUDED
#include "Packages/com.unity.render-pipelines.universal/Shaders/UnlitMetaPass.hlsl"
#endif