22 lines
1.1 KiB
HLSL
22 lines
1.1 KiB
HLSL
#ifndef UNITY_FOVEATED_RENDERING_INCLUDED
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#define UNITY_FOVEATED_RENDERING_INCLUDED
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#if defined(_FOVEATED_RENDERING_NON_UNIFORM_RASTER)
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# if defined(SHADER_API_PS5)
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# include "Packages/com.unity.render-pipelines.ps5/ShaderLibrary/API/FoveatedRendering_PSSL.hlsl"
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# endif
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# if defined(SHADER_API_METAL)
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# include "Packages/com.unity.render-pipelines.core/ShaderLibrary/API/FoveatedRendering_Metal.hlsl"
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# endif
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// Adapt old remap functions to their new name
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float2 RemapFoveatedRenderingResolve(float2 uv) { return RemapFoveatedRenderingLinearToNonUniform(uv); }
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float2 RemapFoveatedRenderingPrevFrameResolve(float2 uv) {return RemapFoveatedRenderingPrevFrameLinearToNonUniform(uv); }
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float2 RemapFoveatedRenderingDistort(float2 uv) { return RemapFoveatedRenderingNonUniformToLinear(uv); }
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float2 RemapFoveatedRenderingPrevFrameDistort(float2 uv) { return RemapFoveatedRenderingPrevFrameNonUniformToLinear(uv); }
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int2 RemapFoveatedRenderingDistortCS(int2 positionCS, bool yflip) { return RemapFoveatedRenderingNonUniformToLinearCS(positionCS, yflip); }
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#endif
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#endif // UNITY_FOVEATED_RENDERING_INCLUDED
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