65 lines
2.0 KiB
C#
65 lines
2.0 KiB
C#
using UnityEditor;
|
|
|
|
namespace UnityEngine.ProBuilder.Shapes
|
|
{
|
|
/// <summary>
|
|
/// Represents a basic [cube](../manual/Cube.html) shape.
|
|
/// </summary>
|
|
[Shape("Cube")]
|
|
public class Cube : Shape
|
|
{
|
|
/// <summary>
|
|
/// Defines a set of 8 vertices that forms the template for a cube mesh.
|
|
/// </summary>
|
|
static readonly Vector3[] k_CubeVertices = new Vector3[]
|
|
{
|
|
// bottom 4 verts
|
|
new Vector3(-.5f, -.5f, .5f), // 0
|
|
new Vector3(.5f, -.5f, .5f), // 1
|
|
new Vector3(.5f, -.5f, -.5f), // 2
|
|
new Vector3(-.5f, -.5f, -.5f), // 3
|
|
|
|
// top 4 verts
|
|
new Vector3(-.5f, .5f, .5f), // 4
|
|
new Vector3(.5f, .5f, .5f), // 5
|
|
new Vector3(.5f, .5f, -.5f), // 6
|
|
new Vector3(-.5f, .5f, -.5f) // 7
|
|
};
|
|
|
|
/// <summary>
|
|
/// Defines a set of triangles forming a cube with reference to the k_CubeVertices array.
|
|
/// </summary>
|
|
static readonly int[] k_CubeTriangles = new int[] {
|
|
0, 1, 4, 5, 1, 2, 5, 6, 2, 3, 6, 7, 3, 0, 7, 4, 4, 5, 7, 6, 3, 2, 0, 1
|
|
};
|
|
|
|
/// <inheritdoc/>
|
|
public override void CopyShape(Shape shape) {}
|
|
|
|
/// <inheritdoc/>
|
|
public override Bounds RebuildMesh(ProBuilderMesh mesh, Vector3 size, Quaternion rotation)
|
|
{
|
|
mesh.Clear();
|
|
|
|
Vector3[] points = new Vector3[k_CubeTriangles.Length];
|
|
|
|
for (int i = 0; i < k_CubeTriangles.Length; i++)
|
|
points[i] = rotation * Vector3.Scale(k_CubeVertices[k_CubeTriangles[i]], Math.Abs(size));
|
|
|
|
mesh.GeometryWithPoints(points);
|
|
|
|
return mesh.mesh.bounds;
|
|
}
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
[CustomPropertyDrawer(typeof(Cube))]
|
|
public class CubeDrawer : PropertyDrawer
|
|
{
|
|
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
|
{
|
|
}
|
|
}
|
|
#endif
|
|
}
|