30 lines
827 B
C#
30 lines
827 B
C#
namespace UnityEngine.ProBuilder
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{
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/// <summary>
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/// Defines the location of the pivot point on a ProBuilderMesh object.
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/// </summary>
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public enum PivotPoint
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{
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/// <summary>
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/// Transforms are applied from the center point of the selection bounding box.
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/// Corresponds with <see cref="UnityEditor.PivotMode.Center"/>.
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/// </summary>
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Center,
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/// <summary>
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/// Transforms are applied from the origin of each selection group.
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/// </summary>
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IndividualOrigins,
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/// <summary>
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/// Transforms are applied from the active selection center.
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/// </summary>
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ActiveElement,
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// /// <summary>
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// /// Transforms are applied from a user-defined pivot point.
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// /// </summary>
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// Custom
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}
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}
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