43 lines
1.6 KiB
Markdown
43 lines
1.6 KiB
Markdown
# pb_Stl
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An STL importer/exporter for Unity.
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**pb_Stl** is the exporter used in ProBuilder to save [STL](http://paulbourke.net/dataformats/stl/) model files.
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## Quick Start
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1. Select a `GameObject` in the Scene View with a `MeshFilter` and valid `Mesh`.
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1. In the file menu, `Edit > Export > STL (Ascii)`.
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1. View your shiny new STL file.
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## Features
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- Export and import Binary & ASCII STL files in editor or at runtime.
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- Custom AssetPostProcessor automatically creates usable prefabs from any STL imported to Unity.
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- Option to convert from left to right handed coordinates (on by default, as per STL spec).
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- Automatic merging of multiple selected meshes, including relative transformations.
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- Import models with vertex counts larger than Unity max by automatically splitting into multiple meshes.
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## Planned Improvements
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- Export window with additional options:
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- Swap model axis on import/export.
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- Export as multiple objects or merge (currently always merges).
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- Generate normals on import (with smoothing or no).
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## Troubleshooting
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#### Model is sideways / horizontal / rotated
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Unity's coordinate system is left handed, with Y axis as the vertical. Other 3d modeling programs may have different coordinate systems or axis assignments. **pb_Stl** exports right handed coordinates by default, but can be modified to retain left handed coordinates. Support for swapping axes is planned.
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## Contributing
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If you would like to submit improvements please include NUnit tests for your changes (and make sure they don't break any existing tests).
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## License
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It's MIT.
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