TurnBasedStrategyCourse/Library/PackageCache/com.unity.probuilder@5.1.0/Editor/MenuActions/Object/SubdivideObject.cs

65 lines
1.8 KiB
C#

using UnityEngine.ProBuilder;
using UnityEngine.ProBuilder.MeshOperations;
using UnityEngine;
namespace UnityEditor.ProBuilder.Actions
{
sealed class SubdivideObject : MenuAction
{
public override ToolbarGroup group
{
get { return ToolbarGroup.Object; }
}
public override Texture2D icon
{
get { return IconUtility.GetIcon("Toolbar/Object_Subdivide", IconSkin.Pro); }
}
public override TooltipContent tooltip
{
get { return s_Tooltip; }
}
static readonly TooltipContent s_Tooltip = new TooltipContent
(
"Subdivide Object",
"Increase the number of edges and vertices on this object by creating 4 new quads in every face."
);
public override bool enabled
{
get { return base.enabled && MeshSelection.selectedObjectCount > 0; }
}
protected override ActionResult PerformActionImplementation()
{
if (MeshSelection.selectedObjectCount < 1)
return ActionResult.NoSelection;
UndoUtility.RecordSelection("Subdivide Selection");
int success = 0;
foreach (ProBuilderMesh pb in MeshSelection.topInternal)
{
pb.ToMesh();
if (pb.Subdivide())
success++;
else
Debug.LogError($"Subidivision of [{pb.name}] failed, complex concave objects are not supported");
pb.Refresh();
pb.Optimize();
pb.SetSelectedVertices(new int[0]);
}
ProBuilderEditor.Refresh();
return new ActionResult(ActionResult.Status.Success, "Subdivide " + success + " Objects");
}
}
}