65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
using UnityEngine.ProBuilder;
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using UnityEngine.ProBuilder.MeshOperations;
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using UnityEngine;
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namespace UnityEditor.ProBuilder.Actions
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{
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sealed class SubdivideObject : MenuAction
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{
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public override ToolbarGroup group
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{
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get { return ToolbarGroup.Object; }
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}
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public override Texture2D icon
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{
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get { return IconUtility.GetIcon("Toolbar/Object_Subdivide", IconSkin.Pro); }
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}
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public override TooltipContent tooltip
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{
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get { return s_Tooltip; }
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}
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static readonly TooltipContent s_Tooltip = new TooltipContent
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(
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"Subdivide Object",
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"Increase the number of edges and vertices on this object by creating 4 new quads in every face."
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);
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public override bool enabled
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{
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get { return base.enabled && MeshSelection.selectedObjectCount > 0; }
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}
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protected override ActionResult PerformActionImplementation()
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{
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if (MeshSelection.selectedObjectCount < 1)
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return ActionResult.NoSelection;
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UndoUtility.RecordSelection("Subdivide Selection");
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int success = 0;
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foreach (ProBuilderMesh pb in MeshSelection.topInternal)
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{
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pb.ToMesh();
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if (pb.Subdivide())
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success++;
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else
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Debug.LogError($"Subidivision of [{pb.name}] failed, complex concave objects are not supported");
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pb.Refresh();
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pb.Optimize();
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pb.SetSelectedVertices(new int[0]);
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}
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ProBuilderEditor.Refresh();
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return new ActionResult(ActionResult.Status.Success, "Subdivide " + success + " Objects");
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}
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}
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}
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