TurnBasedStrategyCourse/Library/PackageCache/com.unity.probuilder@5.1.0/Editor/MenuActions/Object/FlipObjectNormals.cs

62 lines
1.7 KiB
C#

using UnityEngine.ProBuilder;
using UnityEditor.ProBuilder;
using UnityEngine;
using UnityEditor;
using UnityEditor.ProBuilder.UI;
namespace UnityEditor.ProBuilder.Actions
{
sealed class FlipObjectNormals : MenuAction
{
public override ToolbarGroup group
{
get { return ToolbarGroup.Object; }
}
public override Texture2D icon
{
get { return IconUtility.GetIcon("Toolbar/Object_FlipNormals", IconSkin.Pro); }
}
public override TooltipContent tooltip
{
get { return s_Tooltip; }
}
public override string menuTitle
{
get { return "Flip Normals"; }
}
static readonly TooltipContent s_Tooltip = new TooltipContent
(
"Flip Object Normals",
@"Reverse the direction of all faces on the selected objects."
);
public override bool enabled
{
get { return base.enabled && MeshSelection.selectedObjectCount > 0; }
}
protected override ActionResult PerformActionImplementation()
{
if (MeshSelection.selectedObjectCount < 1)
return ActionResult.NoSelection;
UndoUtility.RecordSelection("Flip Object Normals");
foreach (ProBuilderMesh pb in MeshSelection.topInternal)
{
foreach (var face in pb.facesInternal)
face.Reverse();
pb.ToMesh();
pb.Refresh();
pb.Optimize();
}
return new ActionResult(ActionResult.Status.Success, "Flip Object Normals");
}
}
}