TurnBasedStrategyCourse/Library/PackageCache/com.unity.probuilder@5.1.0/Editor/MenuActions/Geometry/TriangulateFaces.cs

63 lines
1.8 KiB
C#

using UnityEngine;
using System.Linq;
using UnityEngine.ProBuilder;
using UnityEngine.ProBuilder.MeshOperations;
namespace UnityEditor.ProBuilder.Actions
{
sealed class TriangulateFaces : MenuAction
{
public override ToolbarGroup group
{
get { return ToolbarGroup.Geometry; }
}
public override Texture2D icon
{
get { return IconUtility.GetIcon("Toolbar/Face_Triangulate", IconSkin.Pro); }
}
public override TooltipContent tooltip
{
get { return s_Tooltip; }
}
static readonly TooltipContent s_Tooltip = new TooltipContent
(
"Triangulate Faces",
"Break all selected faces down to triangles."
);
public override SelectMode validSelectModes
{
get { return SelectMode.Face; }
}
public override bool enabled
{
get { return base.enabled && MeshSelection.selectedFaceCount > 0; }
}
protected override ActionResult PerformActionImplementation()
{
ActionResult res = ActionResult.NoSelection;
UndoUtility.RecordSelection("Triangulate Faces");
foreach (ProBuilderMesh mesh in MeshSelection.topInternal)
{
mesh.ToMesh();
Face[] triangulatedFaces = mesh.ToTriangles(mesh.selectedFacesInternal);
mesh.Refresh();
mesh.Optimize();
mesh.SetSelectedFaces(triangulatedFaces);
res = new ActionResult(ActionResult.Status.Success, string.Format("Triangulated {0} {1}", triangulatedFaces.Length, triangulatedFaces.Length < 2 ? "Face" : "Faces"));
}
ProBuilderEditor.Refresh();
return res;
}
}
}