TurnBasedStrategyCourse/Library/PackageCache/com.unity.probuilder@5.1.0/Editor/MenuActions/Geometry/SmartSubdivide.cs

62 lines
1.5 KiB
C#

using UnityEngine;
using UnityEditor;
using UnityEditor.ProBuilder.UI;
using System.Linq;
using UnityEngine.ProBuilder;
using UnityEditor.ProBuilder;
namespace UnityEditor.ProBuilder.Actions
{
sealed class SmartSubdivide : MenuAction
{
public override ToolbarGroup group
{
get { return ToolbarGroup.Geometry; }
}
public override Texture2D icon
{
get { return null; }
}
public override TooltipContent tooltip
{
get { return s_Tooltip; }
}
static readonly TooltipContent s_Tooltip = new TooltipContent
(
"Smart Subdivide",
"",
keyCommandAlt, 'S'
);
public override SelectMode validSelectModes
{
get { return SelectMode.Edge | SelectMode.Face; }
}
public override bool enabled
{
get { return base.enabled && (MeshSelection.selectedEdgeCount > 0 || MeshSelection.selectedFaceCount > 0); }
}
public override bool hidden
{
get { return true; }
}
protected override ActionResult PerformActionImplementation()
{
switch (ProBuilderEditor.selectMode)
{
case SelectMode.Edge:
return EditorToolbarLoader.GetInstance<SubdivideEdges>().PerformAction();
default:
return EditorToolbarLoader.GetInstance<SubdivideFaces>().PerformAction();
}
}
}
}