TurnBasedStrategyCourse/Library/PackageCache/com.unity.probuilder@5.1.0/Editor/MenuActions/Geometry/MergeFaces.cs

75 lines
2.1 KiB
C#

using UnityEngine;
using System.Linq;
using UnityEngine.ProBuilder;
using UnityEngine.ProBuilder.MeshOperations;
namespace UnityEditor.ProBuilder.Actions
{
sealed class MergeFaces : MenuAction
{
public override ToolbarGroup group
{
get { return ToolbarGroup.Geometry; }
}
public override Texture2D icon
{
get { return IconUtility.GetIcon("Toolbar/Face_Merge", IconSkin.Pro); }
}
public override TooltipContent tooltip
{
get { return s_Tooltip; }
}
static readonly TooltipContent s_Tooltip = new TooltipContent
(
"Merge Faces",
@"Tells ProBuilder to treat the selected faces as if they were a single face. Be careful not to use this with unconnected faces!"
);
public override SelectMode validSelectModes
{
get { return SelectMode.Face; }
}
public override bool enabled
{
get { return base.enabled && MeshSelection.selectedFaceCount > 0; }
}
protected override ActionResult PerformActionImplementation()
{
if (MeshSelection.selectedObjectCount < 1)
return ActionResult.NoSelection;
UndoUtility.RecordSelection("Merge Faces");
int success = 0;
foreach (ProBuilderMesh pb in MeshSelection.topInternal)
{
if (pb.selectedFaceCount > 1)
{
success += pb.selectedFaceCount;
Face face = MergeElements.Merge(pb, pb.selectedFacesInternal);
pb.ToMesh();
pb.Refresh();
pb.Optimize();
pb.SetSelectedFaces(new Face[] { face });
}
}
ProBuilderEditor.Refresh();
if (success > 0)
return new ActionResult(ActionResult.Status.Success, "Merged " + success + " Faces");
return new ActionResult(ActionResult.Status.Failure, "Merge Faces\nNo Faces Selected");
}
}
}