73 lines
2.1 KiB
C#
73 lines
2.1 KiB
C#
using UnityEngine;
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using UnityEngine.ProBuilder;
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using UnityEngine.ProBuilder.MeshOperations;
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namespace UnityEditor.ProBuilder.Actions
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{
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sealed class FlipFaceEdge : MenuAction
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{
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public override ToolbarGroup group
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{
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get { return ToolbarGroup.Geometry; }
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}
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public override Texture2D icon
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{
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get { return IconUtility.GetIcon("Toolbar/Face_FlipTri", IconSkin.Pro); }
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}
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public override TooltipContent tooltip
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{
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get { return s_Tooltip; }
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}
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static readonly TooltipContent s_Tooltip = new TooltipContent
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(
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"Flip Face Edge",
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@"Reverses the direction of the middle edge in a quad. Use this to fix ridges in quads with varied height corners."
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);
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public override SelectMode validSelectModes
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{
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get { return SelectMode.Face; }
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}
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public override bool enabled
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{
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get { return base.enabled && MeshSelection.selectedFaceCount > 0; }
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}
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protected override ActionResult PerformActionImplementation()
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{
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if (MeshSelection.selectedObjectCount < 1)
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return ActionResult.NoSelection;
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UndoUtility.RecordSelection("Flip Face Edges");
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int success = 0;
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int attempts = 0;
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foreach (ProBuilderMesh pb in MeshSelection.topInternal)
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{
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foreach (Face face in pb.selectedFacesInternal)
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{
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if (pb.FlipEdge(face))
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success++;
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}
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attempts++;
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pb.ToMesh();
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pb.Refresh();
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pb.Optimize();
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}
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ProBuilderEditor.Refresh();
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if (success > 0)
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return new ActionResult(ActionResult.Status.Success, "Flipped " + success + " Edges");
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return new ActionResult(ActionResult.Status.Failure, string.Format("Flip Edges\n{0}", attempts > 0 ? "Faces Must Be Quads" : "No Faces Selected"));
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}
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}
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}
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