TurnBasedStrategyCourse/Library/PackageCache/com.unity.probuilder@5.1.0/Editor/MenuActions/Geometry/Extrude.cs

72 lines
1.9 KiB
C#

using UnityEngine;
using UnityEngine.ProBuilder;
using UnityEditor.ProBuilder;
namespace UnityEditor.ProBuilder.Actions
{
// The menu bar entry for Extrude delegates to Face/Edge as appropriate.
sealed class Extrude : MenuAction
{
public override ToolbarGroup @group
{
get { return ToolbarGroup.Geometry; }
}
public override Texture2D icon
{
get { return null; }
}
static readonly TooltipContent s_Tooltip = new TooltipContent
(
"Extrude", "",
keyCommandSuper, 'E'
);
public override TooltipContent tooltip
{
get { return s_Tooltip; }
}
public override SelectMode validSelectModes
{
get { return SelectMode.Face | SelectMode.Edge; }
}
public override bool enabled
{
get
{
switch (ProBuilderEditor.selectMode)
{
case SelectMode.Edge:
return EditorToolbarLoader.GetInstance<ExtrudeEdges>().enabled;
case SelectMode.Face:
return EditorToolbarLoader.GetInstance<ExtrudeFaces>().enabled;
default:
return false;
}
}
}
public override bool hidden
{
get { return true; }
}
protected override ActionResult PerformActionImplementation()
{
switch (ProBuilderEditor.selectMode)
{
case SelectMode.Edge:
return EditorToolbarLoader.GetInstance<ExtrudeEdges>().PerformAction();
case SelectMode.Face:
return EditorToolbarLoader.GetInstance<ExtrudeFaces>().PerformAction();
default:
return ActionResult.NoSelection;
}
}
}
}