58 lines
1.9 KiB
C#
58 lines
1.9 KiB
C#
using UnityEngine;
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using UnityEngine.ProBuilder;
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using UnityEngine.ProBuilder.MeshOperations;
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namespace UnityEditor.ProBuilder.Actions
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{
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sealed class ConnectEdges : MenuAction
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{
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public override ToolbarGroup group { get { return ToolbarGroup.Geometry; } }
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public override Texture2D icon { get { return IconUtility.GetIcon("Toolbar/Edge_Connect", IconSkin.Pro); } }
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public override TooltipContent tooltip { get { return s_Tooltip; } }
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protected override bool hasFileMenuEntry { get { return false; } }
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static readonly TooltipContent s_Tooltip = new TooltipContent
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(
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"Connect Edges",
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"Inserts a new edge connecting the center points of all selected edges. See also \"Subdivide.\"",
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keyCommandAlt, 'E'
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);
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public override SelectMode validSelectModes
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{
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get { return SelectMode.Edge; }
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}
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public override bool enabled
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{
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get { return base.enabled && MeshSelection.selectedEdgeCountObjectMax > 1; }
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}
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protected override ActionResult PerformActionImplementation()
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{
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ActionResult res = ActionResult.NoSelection;
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UndoUtility.RecordSelection("Connect Edges");
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foreach (var mesh in MeshSelection.topInternal)
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{
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Edge[] connections;
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Face[] faces;
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res = ConnectElements.Connect(mesh, mesh.selectedEdges, out faces, out connections, true, true);
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if (connections != null)
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{
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if (connections.Length != 0)
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mesh.SetSelectedEdges(connections);
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mesh.Refresh();
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mesh.Optimize();
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}
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}
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ProBuilderEditor.Refresh();
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return res;
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}
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}
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}
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