TurnBasedStrategyCourse/Library/PackageCache/com.unity.cinemachine@2.9.7/Editor/Editors/CinemachineFreeLookEditor.cs

343 lines
14 KiB
C#

using UnityEngine;
using UnityEditor;
using Cinemachine.Editor;
using System.Collections.Generic;
using Cinemachine.Utility;
using Matrix4x4 = UnityEngine.Matrix4x4;
using Quaternion = UnityEngine.Quaternion;
using Vector3 = UnityEngine.Vector3;
namespace Cinemachine
{
[CustomEditor(typeof(CinemachineFreeLook))]
[CanEditMultipleObjects]
internal sealed class CinemachineFreeLookEditor
: CinemachineVirtualCameraBaseEditor<CinemachineFreeLook>
{
/// <summary>Get the property names to exclude in the inspector.</summary>
/// <param name="excluded">Add the names to this list</param>
protected override void GetExcludedPropertiesInInspector(List<string> excluded)
{
base.GetExcludedPropertiesInInspector(excluded);
excluded.Add(FieldPath(x => x.m_Orbits));
if (!Target.m_CommonLens)
excluded.Add(FieldPath(x => x.m_Lens));
if (Target.m_BindingMode == CinemachineTransposer.BindingMode.SimpleFollowWithWorldUp)
{
excluded.Add(FieldPath(x => x.m_Heading));
excluded.Add(FieldPath(x => x.m_RecenterToTargetHeading));
}
}
protected override void OnEnable()
{
base.OnEnable();
Target.UpdateInputAxisProvider();
#if UNITY_2021_2_OR_NEWER
CinemachineSceneToolUtility.RegisterTool(typeof(FoVTool));
CinemachineSceneToolUtility.RegisterTool(typeof(FarNearClipTool));
CinemachineSceneToolUtility.RegisterTool(typeof(FollowOffsetTool));
CinemachineSceneToolUtility.RegisterTool(typeof(FreelookRigSelection));
#endif
}
protected override void OnDisable()
{
base.OnDisable();
// Must destroy child editors or we get exceptions
if (m_rigEditor != null)
UnityEngine.Object.DestroyImmediate(m_rigEditor);
#if UNITY_2021_2_OR_NEWER
CinemachineSceneToolUtility.UnregisterTool(typeof(FoVTool));
CinemachineSceneToolUtility.UnregisterTool(typeof(FarNearClipTool));
CinemachineSceneToolUtility.UnregisterTool(typeof(FollowOffsetTool));
CinemachineSceneToolUtility.UnregisterTool(typeof(FreelookRigSelection));
#endif
}
public override void OnInspectorGUI()
{
Target.GetRig(0); // force an update of the rig cache
if (!Target.RigsAreCreated)
{
EditorGUILayout.HelpBox(
"It's not possible to add this component to a prefab instance. "
+ "Instead, you can open the Prefab in Prefab Mode or unpack "
+ "the Prefab instance to remove the Prefab connection.",
MessageType.Error);
return;
}
Target.m_XAxis.ValueRangeLocked
= (Target.m_BindingMode == CinemachineTransposer.BindingMode.SimpleFollowWithWorldUp);
// Ordinary properties
BeginInspector();
DrawHeaderInInspector();
DrawPropertyInInspector(FindProperty(x => x.m_Priority));
DrawTargetsInInspector(FindProperty(x => x.m_Follow), FindProperty(x => x.m_LookAt));
DrawPropertyInInspector(FindProperty(x => x.m_StandbyUpdate));
DrawPropertyInInspector(FindProperty(x => x.m_CommonLens));
DrawLensSettingsInInspector(FindProperty(x => x.m_Lens));
DrawRemainingPropertiesInInspector();
// Orbits
EditorGUI.BeginChangeCheck();
SerializedProperty orbits = FindProperty(x => x.m_Orbits);
for (int i = 0; i < CinemachineFreeLook.RigNames.Length; ++i)
{
Rect rect = EditorGUILayout.GetControlRect(true);
SerializedProperty orbit = orbits.GetArrayElementAtIndex(i);
InspectorUtility.MultiPropertyOnLine(rect,
new GUIContent(CinemachineFreeLook.RigNames[i]),
new [] { orbit.FindPropertyRelative(() => Target.m_Orbits[i].m_Height),
orbit.FindPropertyRelative(() => Target.m_Orbits[i].m_Radius) },
null);
}
if (EditorGUI.EndChangeCheck())
serializedObject.ApplyModifiedProperties();
// Rigs
if (Selection.objects.Length == 1)
{
EditorGUILayout.Separator();
EditorGUILayout.Separator();
SetSelectedRig(Target, GUILayout.Toolbar(GetSelectedRig(Target), s_RigNames));
UpdateRigEditor();
if (m_rigEditor != null)
{
EditorGUILayout.BeginVertical(GUI.skin.box);
++EditorGUI.indentLevel;
m_rigEditor.OnInspectorGUI();
--EditorGUI.indentLevel;
EditorGUILayout.EndVertical();
}
}
// Extensions
DrawExtensionsWidgetInInspector();
}
void OnSceneGUI()
{
// Forward to embedded rig editor
if (m_rigEditor != null && m_RigEditorOnSceneGUI != null)
m_RigEditorOnSceneGUI.Invoke(m_rigEditor, null);
#if UNITY_2021_2_OR_NEWER
DrawSceneTools();
#endif
}
#if UNITY_2021_2_OR_NEWER
void DrawSceneTools()
{
var freelook = Target;
if (freelook == null || !freelook.IsValid)
{
return;
}
var originalColor = Handles.color;
Handles.color = Handles.preselectionColor;
if (freelook.m_CommonLens && CinemachineSceneToolUtility.IsToolActive(typeof(FoVTool)))
{
CinemachineSceneToolHelpers.FovToolHandle(freelook,
new SerializedObject(freelook).FindProperty(() => freelook.m_Lens),
freelook.m_Lens, IsHorizontalFOVUsed());
}
else if (freelook.m_CommonLens && CinemachineSceneToolUtility.IsToolActive(typeof(FarNearClipTool)))
{
CinemachineSceneToolHelpers.NearFarClipHandle(freelook,
new SerializedObject(freelook).FindProperty(() => freelook.m_Lens));
}
else if (freelook.Follow != null && CinemachineSceneToolUtility.IsToolActive(typeof(FollowOffsetTool)))
{
var draggedRig = CinemachineSceneToolHelpers.OrbitControlHandle(freelook,
new SerializedObject(freelook).FindProperty(() => freelook.m_Orbits));
if (draggedRig >= 0)
SetSelectedRig(Target, draggedRig);
}
Handles.color = originalColor;
}
#endif
static GUIContent[] s_RigNames =
{
new GUIContent("Top Rig"),
new GUIContent("Middle Rig"),
new GUIContent("Bottom Rig")
};
internal static GUIContent[] RigNames => s_RigNames;
static int GetSelectedRig(CinemachineFreeLook freelook)
{
return freelook.m_YAxis.Value < 0.33f ? 2 : (freelook.m_YAxis.Value > 0.66f ? 0 : 1);
}
internal static void SetSelectedRig(CinemachineFreeLook freelook, int rigIndex)
{
Debug.Assert(rigIndex >= 0 && rigIndex < 3);
if (GetSelectedRig(freelook) != rigIndex)
{
var prop = new SerializedObject(freelook).FindProperty(
() => freelook.m_YAxis).FindPropertyRelative(() => freelook.m_YAxis.Value);
prop.floatValue = rigIndex == 0 ? 1 : (rigIndex == 1 ? 0.5f : 0);
prop.serializedObject.ApplyModifiedProperties();
freelook.InternalUpdateCameraState(Vector3.up, -1);
}
#if UNITY_2021_2_OR_NEWER
// Push current selection to the rig selection tool
FreelookRigSelection.SelectedRig = rigIndex;
#endif
}
UnityEditor.Editor m_rigEditor;
System.Reflection.MethodInfo m_RigEditorOnSceneGUI;
CinemachineVirtualCameraBase m_EditedRig = null;
void UpdateRigEditor()
{
var selectedRig = GetSelectedRig(Target);
CinemachineVirtualCamera rig = Target.GetRig(selectedRig);
if (m_EditedRig != rig || m_rigEditor == null)
{
m_EditedRig = rig;
m_RigEditorOnSceneGUI = null;
if (m_rigEditor != null)
{
UnityEngine.Object.DestroyImmediate(m_rigEditor);
m_rigEditor = null;
}
if (rig != null)
{
CreateCachedEditor(rig, null, ref m_rigEditor);
if (m_rigEditor != null)
m_RigEditorOnSceneGUI = m_rigEditor.GetType().GetMethod("OnSceneGUI",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
}
}
}
/// <summary>
/// Register with CinemachineFreeLook to create the pipeline in an undo-friendly manner
/// </summary>
[InitializeOnLoad]
class CreateRigWithUndo
{
static CreateRigWithUndo()
{
CinemachineFreeLook.CreateRigOverride
= (CinemachineFreeLook vcam, string name, CinemachineVirtualCamera copyFrom) =>
{
// Recycle the game object if it exists
GameObject go = null;
foreach (Transform child in vcam.transform)
{
if (child.gameObject.name == name)
{
go = child.gameObject;
break;
}
}
CinemachineVirtualCamera rig = null;
if (go == null)
{
// Create a new rig - can't do it if prefab instance
if (PrefabUtility.IsPartOfAnyPrefab(vcam.gameObject))
return null;
go = ObjectFactory.CreateGameObject(name);
Undo.RegisterCreatedObjectUndo(go, "created rig");
Undo.SetTransformParent(go.transform, vcam.transform, "parenting pipeline");
}
// Create a new rig with default components
rig = Undo.AddComponent<CinemachineVirtualCamera>(go);
rig.CreatePipeline(copyFrom);
if (copyFrom != null)
ReflectionHelpers.CopyFields(copyFrom, rig);
else
{
// Defaults
go = rig.GetComponentOwner().gameObject;
Undo.AddComponent<CinemachineOrbitalTransposer>(go);
Undo.AddComponent<CinemachineComposer>(go);
rig.InvalidateComponentPipeline();
}
return rig;
};
CinemachineFreeLook.DestroyRigOverride = (GameObject rig) =>
{
var vcam = rig.GetComponent<CinemachineVirtualCamera>();
if (vcam != null)
{
vcam.DestroyPipeline();
Undo.DestroyObjectImmediate(vcam);
}
};
}
}
[DrawGizmo(GizmoType.Active | GizmoType.Selected, typeof(CinemachineFreeLook))]
private static void DrawFreeLookGizmos(CinemachineFreeLook vcam, GizmoType selectionType)
{
// Standard frustum and logo
CinemachineBrainEditor.DrawVirtualCameraBaseGizmos(vcam, selectionType);
Color originalGizmoColour = Gizmos.color;
bool isActiveVirtualCam = CinemachineCore.Instance.IsLive(vcam);
Gizmos.color = isActiveVirtualCam
? CinemachineSettings.CinemachineCoreSettings.ActiveGizmoColour
: CinemachineSettings.CinemachineCoreSettings.InactiveGizmoColour;
if (vcam.Follow != null)
{
Vector3 pos = vcam.Follow.position;
Vector3 up = vcam.State.ReferenceUp;
var MiddleRig = vcam.GetRig(1).GetCinemachineComponent<CinemachineOrbitalTransposer>();
if (MiddleRig != null)
{
Quaternion orient = MiddleRig.GetReferenceOrientation(up);
up = orient * Vector3.up;
float rotation = vcam.m_XAxis.Value + vcam.m_Heading.m_Bias;
orient = Quaternion.AngleAxis(rotation, up) * orient;
CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius(
pos + up * vcam.m_Orbits[0].m_Height, orient, vcam.m_Orbits[0].m_Radius);
CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius(
pos + up * vcam.m_Orbits[1].m_Height, orient, vcam.m_Orbits[1].m_Radius);
CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius(
pos + up * vcam.m_Orbits[2].m_Height, orient, vcam.m_Orbits[2].m_Radius);
DrawCameraPath(pos, orient, vcam);
}
}
Gizmos.color = originalGizmoColour;
}
private static void DrawCameraPath(Vector3 atPos, Quaternion orient, CinemachineFreeLook vcam)
{
Matrix4x4 prevMatrix = Gizmos.matrix;
Gizmos.matrix = Matrix4x4.TRS(atPos, orient, Vector3.one);
const int kNumSteps = 20;
Vector3 currPos = vcam.GetLocalPositionForCameraFromInput(0f);
for (int i = 1; i < kNumSteps + 1; ++i)
{
float t = (float)i / (float)kNumSteps;
Vector3 nextPos = vcam.GetLocalPositionForCameraFromInput(t);
Gizmos.DrawLine(currPos, nextPos);
currPos = nextPos;
}
Gizmos.matrix = prevMatrix;
}
}
}