16 lines
433 B
C#
16 lines
433 B
C#
using Grid;
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using UnityEngine;
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public class Pathfinding : MonoBehaviour {
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[SerializeField] private Transform gridDebugObjectPrefab;
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private int width;
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private int height;
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private float cellSize;
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private GridSystem<PathNode> gridSystem;
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private void Awake() {
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gridSystem = new(10, 10, 2f, (_, gridPosition) => new(gridPosition));
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gridSystem.CreateDebugObjects(gridDebugObjectPrefab);
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}
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}
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