TurnBasedStrategyCourse/Assets/Scripts/Pathfinding.cs

16 lines
433 B
C#

using Grid;
using UnityEngine;
public class Pathfinding : MonoBehaviour {
[SerializeField] private Transform gridDebugObjectPrefab;
private int width;
private int height;
private float cellSize;
private GridSystem<PathNode> gridSystem;
private void Awake() {
gridSystem = new(10, 10, 2f, (_, gridPosition) => new(gridPosition));
gridSystem.CreateDebugObjects(gridDebugObjectPrefab);
}
}